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How does your game represent "Power"?
Power in my game is a power core that we need to stabilize, if we dont stabilize it everyone's dead
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Comments
Fun little game reminds me of Stardew Valley fishing! Would love for score to carry over between rounds.
Thanks for the compliment! for the score carry over between rounds is apparently not suitable with this game design, but thanks for that!!!
I think this idea is really cool. It feels like an expansion on the trend of turning simple games like poker or peggle into roguelikes with more moving parts. Too bad it didn't get finished but its a great idea/prototype! The art also looks really good.
Thanks for your compliment! yea sadly i can't finish it and if you want to play the full version later it will be published weeks after jam!