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BattleSquid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #572 | 2.324 | 3.600 |
Originality | #632 | 2.195 | 3.400 |
Fun | #738 | 1.420 | 2.200 |
Presentation | #760 | 1.420 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Adjusting power infrastructure is the core mechanic; Players manage power generation, distribution and storage to keep their battle squid doing the most damage possible without breaking down.
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Comments
I find the idea similar to my game. I liked the naming of the player and the enemy. It could use a tutorial like thing where it explains what is what. It was a fun game overall.
squrd
RIP Sinister War Whale. Great job building out the energy systems and attacks with only ~18 hours of work
Haha thanks! It probably shows but it was about 16 hours of code, 2 hours of art :D
Fun game, I like moving the sliders and watching the numbers. Could use a tutorial, a bit confusing.
Thanks for the feedback! Glad you had fun with it.