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A jam submission

HatamoriView game page

Roll your ball, collect the world, explode on your enemies!
Submitted by beefsock — 1 hour, 29 minutes before the deadline
Rated by 12 people so far
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Hatamori's itch.io page

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How does your game represent "Power"?
Collect the world, become the most powerful crab, then blow up your enemies!

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Comments

Submitted(+1)

all the different pickups and sounds were so cute! this game was adorable!

Submitted (1 edit)

Cute and pretty game with distinct style, made me smile with every pickup sound :)

Endless games feel strange, but managed to hold out 506 seconds, so I will take it as a win.
Best strategy seem to be just running away from enemies and using items as shield - feels like attack was a bit of a bait. 

Thank you for making this, I enjoyed it!

Also, the game is very well presented in itch.io landing page, gave me inspiration to improve my own.

Submitted(+1)

I also made a katamari-inspired game but it's interesting to see how different our approaches were. Great concept! The art style is top notch. I would have loved to see some power-ups or special moves, or ramp up that difficulty with faster movement. Overall, great job! I had fun.

Submitted

Fantastic work with sound! The sounds emitted by the stuff you picked made me smile many times and aligned so well with the soundtrack and the game vibe!

The only thing missing - a sense of progression. Or maybe I just failed to get further - the hands look too beefy, and I failed to kill even one, and when they made a crowd of 7 or so - it was too hard to hit them anymore, as they kept destroying my carb before I shoot.

Great submission overall, and quite original! 

Submitted

Clever take on this type of game!

Submitted(+1)

Really cute game. I love the idea, but after a while I felt a little weak and missed the big boom, when I attacked with a big stack. Otherwise I really liked how the surrounding objects can get faster and slower :D

Submitted

I had same qualms as the earlier commenter, but having the items stack around you and either shield you from damage or be used as attacks was great design. Also the art was great. Fun game!

Submitted(+1)

Relaxing and cool idea! May have needed some numbers tweaks - It was difficult to die but also difficult to actually kill anything.  The art and music is cute and fitting. Well done!

Developer

Thanks for your compliments and input Twoe! If you build up a big enough ball it is possible to reach over 10,000 damage per hit at full power

Submitted

Ah, maybe I was attacking too soon, because I think I was doing 2000 damage at most