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A jam submission

Black Cat Shelf EscapeView game page

This is a submission to he Black Cat Game Jam 2024. NOT A FINISHED GAME
Submitted by SoulPhish — 4 hours, 52 minutes before the deadline
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Black Cat Shelf Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Black Cattiness#1112.0003.000
Visuals#1161.6672.500
Sound#1211.1111.667
Enjoyment#1211.4442.167
Overall#1211.5112.267
Innovation#1221.3332.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Say something about your game if you wanna! :D
I would barely call this a prototype, but its the first game I ever created. So its an achievement already.

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Comments

Submitted

Well done on making the first game!

I takes a log of courage to share you first steps with everyone. Here is some feedback on how you can improve (without repeating any of the previous comments that also are very relevant):

  • since it is impossible to jump between platforms without sprinting, I would recommend making sprint the default moving option
  • restrict the sprites from moving in 3D (unless this is your actual vision to make them drift behind and in front of the game world)
  • if you can play the game it is finished enough :)

Keep it up, hope to see more games from you!

Submitted (1 edit)

Art is super cute!  Had a really funny bug where the cat sprite got flipped upside down but I could still move normally xD! Add some audio, a win state, and more levels, and you got yourself a solid game right there! Well done! Oh and one other small thing to do with Itchio, I think you need to tick whatever box that says this is a Windows game, it'll help with filtering and allow the itchio app to download it if someone isn't downloading via web browser o7

Amazing visual style! Good job, I give all 5 stars! Could you also rate my game? ::))

Submitted (1 edit)

Controls:
Movement with A and D keys, hold left shift to run, spacebar to jump.

You should add a tutorial to teach the player how to play, also it would be cool to move with the arrow keys too.
The jumping in clunky, when you knock something it displays a debug message.
If you hold ESC key the pause menu will bug and open/close really fast.
The player sprite bugs a little sometimes.
You should add coyote time too i think.

Since this is your first game ever and you did it in five days, i'm gonna say you did well, i kind of get the direction you want from the game and i think you can accomplish it if you keep the scope small.

Good job and keep making games!