Nice little platformer, the visuals are bit hard to distinguish what's background and what you jump on. Seemed like a fun story!
glitch250
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Intro was funny and had cool art but some of the word choice and flow made it a bit hard to understand. Art and music is cool. Gameplay feels mostly polished and interesting. The glowly light that kills you isn't obviously a danger, I thought I died by hitting the fan. I think it was the third bat room but I somehow got the box stuck in a spot where I couldn't move it or get past it and had to reset, but good on you for making esc a level restart so I didn't have to replay anything. I tried talking to the bat again after completing it's level and it said something new, but I accidently skipped past it, and then any further talking just sent me back into the level. Maybe a confirmation option on if I wanted to go into the level would've been good. There's a delay in throwing on the monkey level, makes it a little harder to time but maybe that's fine. I wish I could claw in the air for this final level, hard to beat the clock when boxes are falling on top of my after attacking a box in front of me. Overall pretty cool and cute!
Really cool idea with switching position in the world to do different abilities! I found it a little bit confusing to call it "Backward/Forward" since I thought of "backward" as left and "forward" as right, since it's a sidescroller, but I eventually figured it out! It could've used some more clarity on when I should switch forward or backward but I did like the freedom of switching whenever. I eventually fell into a sewer and died to a seemingly endless wave of enemies, not sure if I was supposed to win, switching didn't work I don't think(?), felt a little abrupt. Really really cool idea though!
The animations and art are super cool! Might've been cool to have things that look like a cat to trick you while searching. The dark levels and bright transition screens clashed a bit, but that's what I get for playing in the middle of the night xD I don't know why Whiskers is summoning a demon but I will happily be the sacrifice o7
The effect and noises when dashing into a wall are amazing xD. Controls feel a little awkward to me, I would've preferred something like spacebar for both pick up and throw. Menus seem really polished, good sound effects overall. The rushing through a door thing is funny which I like, but unexpectedly takes control away which I don't like, not sure what a fix for that might be. I could easily see this being one of those hectic multiplayer overcooked like games!!
Cute, professional feeling intro! Love the art! Having trouble figuring out how to add the water that appeared. I think it might feel good to do that thing some platformers do where you can jump up through the bottom of a platform but not fall through it. Definitely could be a lot of fun with some polish!
Pretty interesting concept of switching into plane mode to defend yourself. The controls of plane mode felt a little too slow to shoot the helicopters and switch back to dodge missiles. Music was great. I think the ability to move the camera in ball mode and maybe changing the controls a bit for plane mode and it'd be pretty solid!
Love the art and animations! Would be interesting to see some more of the old lady AI. Like, maybe she checks under furniture sometimes, or patrols a certain area, add an element of planning instead of just a mad scramble for the kittens. But mad scramble is fun too so idk. Add some vfx and it's pretty solid either way!
Music fit the vibes so well! Had 3 enemy types and a boss! Phenomenal! Felt very fast and DOOM-like, I might only want more attacks from the boss (Although the one you had was pretty cool!) and smaller, tighter levels with more variety in the space. Not as in the visuals but the places you can go, jump up on, hide behind, etc etc. Make the space more interesting to move around in. Really fun overall!
Fun art! Cool music! I don't know why little kitty is locked in the jar dungeon but glad to help him escape! I got a lil confused on the buttons with symbols cause I thought they'd stay pressed in until I got wrong, where they'd then reset, but instead they pop back up immediately even when I do it right. The candle puzzles I never quite understood how to solve other than trial and error, something to do with the particles that spawn but it wasn't clear. Very cool puzzles and I love Flopsie! (Also mark your game as a game for Windows in the project page so it filters correctly and can be downloaded via the Itchio app!)
Art is super cute! Had a really funny bug where the cat sprite got flipped upside down but I could still move normally xD! Add some audio, a win state, and more levels, and you got yourself a solid game right there! Well done! Oh and one other small thing to do with Itchio, I think you need to tick whatever box that says this is a Windows game, it'll help with filtering and allow the itchio app to download it if someone isn't downloading via web browser o7