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A jam submission

Debug.Dungeon()View game page

Your Keyboard is your weapon!
Submitted by Master Krepta (@masterkrepta) — 7 hours, 50 minutes before the deadline
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Debug.Dungeon()'s itch.io page

Results

CriteriaRankScore*Raw Score
THEME#581.9171.917
SOUNDS AND MUSIC#661.6111.611
THE EXPERIENCE#981.5001.500
OVERALL#981.5831.583
VISUALS#1061.5561.556
INNOVATION#1151.4441.444

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

A nice and simple typing game. For a project made in 22 hours it's really good!

Submitted(+1)

This was pretty dang fun! I did a type game for a game jam a little back and feel like it's a dying art. I think the implementation for this jam was spot on! It took me awhile to want to stop. I think at a certain point I realized it wasn't going to become harder, or I was ready to "die" in game haha. 

I liked the Udacity course thing, it was pretty hilarious and amazing. It felt like part of what I was doing was killing bugs and then "exercising" with an online platform. To me, that really elevated my experience. It felt a lot like a boss.

The drawn characters were cute. I just wish they had a little shake or something to them. Whether they wiggled on screen, or when they died they shook. Just some kind of visual animation with them onDeath.

I liked the background was blurred script. Even though it seems so simple, it fit perfect. It didn't feel like it was a cheap/lazy thing. It felt purposeful, and helped the characters pop.

I feel like the health bar was extremely generous. To the point that it took "too long" for me to lose. I actually left the page open while using my other monitor and checked back 3 times before I had actually lost.

End Stats:

  • Errors Made: 83
  • Entered Letters: 663
  • Words Cleared: 57
  • Accuracy: 87.48115
Submitted

I was really shocked when udemy guy appeared, I thought I left a youtube tab open or smt. :D I like the drawings, of the guy and characters.

Submitted

Nice game, I like how it tells you information at the end!

Submitted

This was fun for a short play. It's strange that the health system isn't based on typing errors but I suppose time is a valid way to measure your success/failure too (though not so much in coding). The Udemy guy was funny, very "game dev". Considering the main mechanic never changes, some more levels would have been nice.

Submitted

This was actually more fun than expected.  I felt there were some situations where I had to do particular words first, which was annoying it is also possible that I was hitting the wrong key, a cue for that would have been nice.  Is losing health just based on time. I concur that the udemy guy being a boss was great. 

Developer

Thank you for the review.. The way I coded it is the first key you press searches for the first word in an array that has that letter, I noticed in my play through  yesterday that sometimes this causes words that have spawned but are off screen being set as active even before you can see them. 

Submitted

yep that was the issue

Submitted

This is pretty fun! The "coding your own games..." guy being a boss is absolutely amazing!