Thanks, next time, I want to make the sensitivity adjustable, so I wouldnt have these problems anymore.
Thanks
Could you please explain how you mean you cant rotate ? I locked the mouse in the middle, so I dont know why it doesnt work. Could you tell me where you encountered this issue ?
I felt the way, that if fires had infinite number of torches, you could just stand next to one, and kill everyone. This way, you have to care about the number of torches you use, and have to carefuly thrown them.
No, not rude at all. Sorry if I sounded like that. (Feel like a Canadian now :D) The deal with torches ? I wanted to make a game situated in night. I needed to light it up somehow, and so I added campfire. Then I also wanted the player to be able to see around themselves, so I added torches. And since I wanted some kind of action, I made the torches a weapon as well.
I think you didnt do the maths quite right ... There seems to be some problems with the orbits. Let me tell you how the maths should be:
Every object should pull every other object towards it, depending on the distance, and their mass. Then you just speed up the objects sideways, so they will achieve their relatively stable orbits.
The gravity, what more could be done ? It is basically a simulation of gravity, there is nothing more to even the real gravity. The turn around problem, thats because of mouse. The mouse hits your corner of screen, and so it cant go any further. About the stucking problem, could you describe it more please ?
Thanks
The concept is nice. The models are also nice. Music is really nice.
Couple things: I got through the first level by simple jumping over the river and balancing the character on the other side.
About second level: You cant see the depth of the level, because it is orthographic. That means you cant figure out where the little blocks are.
Also about second level: the rotation is really unpleasant. Coudnt get through that level. I kept moving the player in the wrong direction.
But I liked the music and artstyle.
The game got really repetitive. I made it into wave 5.
Couple things you could work on: the ladders. They are really broken, you need to stand exactly in the middle of it to be able to climb it.
The sounds of gunshot - it ends too quickly. It needs to fade away, not a straight cut. Also, when you shoot a wall, the sound doesnt even get into a half.
Other than that, nice game, the music was fine.
Okay, the game is really cool. I am happy I gave it a second try. Its very nice you have made an online version of it.
One or two things: In the meter on top, try showing the population instead of planets conquered. That might show you more info. Also, are there just two levels ? I got sent to the first one when I passed the second.
The game idea is really nice, the AI is pretty good, but it might be better (stronger). Musics are nice, the design is nice, I really like it.
Good job
About the sensitivity. It was set for a 2k monitor, and the game is built just at HD, so the sensitivity is higher.
Regarding mouse lock. I have looked online for solutions, but found out, you can only lock it at downloadable version, not online, and it requires done extra scripts which I don't have.
Otherwise, thanks for your time.
Okay. There are few problems - the velocity of orbiting object depends on orbiting radius. Also, I dont want to be rude, but I didnt catch the point behind this. Only thing I had to do was click the circle a bunch of times. The hidden message behind the game is very well hidden.
Also, try inverting the up and down rotation, because now it is just mess.