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Leap of Fright's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #616 | 2.530 | 4.000 |
INNOVATION | #650 | 2.372 | 3.750 |
MUSIC | #663 | 1.897 | 3.000 |
SOUNDS | #703 | 1.897 | 3.000 |
VISUALS | #766 | 2.214 | 3.500 |
OVERALL | #862 | 1.897 | 3.000 |
DESIGN | #892 | 1.739 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Overall it was a really creative idea with the vision control and sanity! One thing ive been commenting on a lot of platformers is, if you have platforms and especially moving platforms, try and zoom out or arrange your camera so that people can see where they are landing at the bottom of the screen instead of the jump dragging the camera up so the ground is out of view, it can make the landings a bit frustrating. But I liked the atmosphere of the game and visuals were nice
I see what you mean. I think I didn't realize the player wouldn't know where to go to the bottom since I myself know the placement of the platforms. Plus, I should really research more about platform mechanics. Thank you so much for your feedback!
Hey, man!
Unique game idea! I really dig the "less vision = more sanity" mechanic. I'm a big fan of Eternal Darkness, so the game got right in the start.
I found it a bit difficult to finish it, mostly beacause of the balance between the player's movement and the platforms's patterns.
Overall, i really enjoyed the game! Best of luck in this jam ;)
Thanks! I spent the first few days trying to settle on a mechanic, so that's a relief. I haven't heard of Eternal Darkness before, but after a little digging, found out it's a really interesting game, with the sanity thing affecting the environment. That sounds like a really cool thing I could add to my game in the future. Anyway, I can see how the game could be difficult to finish. I wasn't able to make it easier due to time, but if I ever update the game, I'll make it just a little easier. Thanks for the feedback.