I loved the art created here, especially the shading. Everything looks hand-drawn and really nice. The sound and music were good too. I really liked how you tackled the theme, and I also enjoyed how you created specific points in your levels that use one ability in favor of another. I had a lot of fun playing this entry! Thanks!
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Speed is Jump's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #30 | 4.091 | 4.091 |
DESIGN | #101 | 3.727 | 3.727 |
INNOVATION | #120 | 3.636 | 3.636 |
OVERALL | #215 | 3.545 | 3.545 |
SOUNDS | #225 | 3.227 | 3.227 |
MUSIC | #228 | 3.318 | 3.318 |
VISUALS | #266 | 3.636 | 3.636 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I loved the art! The attack effect was really nice! And a really nice idea for how to use the theme! :D Great work!
The art was great! I loved the story! The particle effects you put in for the attack looked great. I think you could make the game a little easier by assigning the slider to some buttons. The boss fight was very fun and it's just great that you could add a boss fight in a game jam game. Amazing work! Thanks for this game.
I would really appreciate it if you could play and rate my game as well. Thanks a lot!!
The art was surprisingly pleasing. I liked the subtle animation of the character. I wish there was a cooldown timer or bar somewhere showing when you could attack again. Also maybe this was a bug, you could do max jump then push speed all the way up after jumping and fly forward. I liked that I could do that though lol.
I love how you implemented the theme! Many games have this kind of bonus/drawback mechanic, but this double slider is a great addition and looks like it's so perfectly logical. The art is also very cute. One complaint I have is about controls, I would tie the spellcasting to the mouse button instead of the spacebar. This way the player only has to take care of the keys to control the character, and of the mouse to slide AND cast spell.
Overall Great Work!
I really really like how you tackled the theme, and would love to see more platforming levels based around your idea of alternating speed/jump height, I think that's a super cool concept. I think better UI for the player health, as well as UI for spell cooldown would be great additions. Other than that great job! (Also I like that the wizard's name is carl haha)
I really like the slider balancing mechanic. I can imagine a longer game that introduces different slider pairs in different levels and starts combining them eventually. One thing that definitely needs improvement is there's no visual indicator of when spells are ready as far as I could tell. That added an unnecessary feeling of fighting what was otherwise a fun game.
i love this game sometimes i get hard but i am fine with it. But i would love to have sothing that shows you if u can use ur attac. and great use of the theme.
super good theme idea, like it , it was only a bit hard
tip: one slider is enough, if you put speed on one side and jump on the other.
Great Game, SO hard yet SO Good. It's simple and fun.
Although I keep confuse my jump key and my spell key multiple times,
But it was so Satisfying playing it 😁
That was really cool! Loved the mechanic with the sliders, that was a really fresh take on the theme and actually worked pretty well. The art style is really cute as well. The one thing I would improve on is the attack spell, it was sometimes a bit frustrating that there's no feedback on when you could cast it again/how big the hitbox is. But really nice game!
I Like it but you Know if it had a some thing to show when can I shot agene that would make it even better but great job
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