I can see you put a lot of effort on the Art, and it works. Music is nice and feet the aesthetic. I'm not to sure about the concept it-self. As I understand it, if you play good it will be easy, but if you play bad it will be harder. Though very nice UI too, the controls are correct.
Great job.
Play game
Don't Get Duplicated's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
VISUALS | #6 | 4.692 | 4.692 |
SOUNDS | #131 | 3.462 | 3.462 |
OVERALL | #180 | 3.615 | 3.615 |
THEME | #185 | 3.538 | 3.538 |
MUSIC | #207 | 3.385 | 3.385 |
DESIGN | #227 | 3.385 | 3.385 |
INNOVATION | #294 | 3.154 | 3.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really love the art style and music, the visuals and animations are really impressive and could see them being part of a cute adventure game. The gamplay as others mentioned was a bit too difficult in not a fun way, i think if the intro area was a bit more forgiving it would help get used to the mechanic more. or giving the player a way to shed their slimes. Great game though! Feel free to check my game out if you get the chance :)
A very polished game with great audio and visuals and a cute slime you control. However, the game is honestly pretty poorly designed. Dying making the game harder easily leads into a death spiral where failing leads to more failure which leads to more failure which leads to more failure. It's not fun once you build up a few slimes.
I don't want to diminish the success of this game's visuals and audio though. They're amazing. I could believe this game was a full release due to the polish.
Like the others said, the visuals are really good. Animated buttons are great! I like the idea, and the game play felt well done. There are parts where the game gets too difficult after you build up too many slimes. I thought the milkshakes would reduce the slime, but they are used for some other reason I couldn't figure out. Still, a pretty good game.
A very stylish game, for sure. The amount of attention the visuals got, from the animation of the slimes, to the animated menu buttons... Animated menu buttons! In a GameJam! It's just something else. As much as I love the candy-crush-like diabetic purgatory, there are some technical issues - there always are.
First of all, the rotating platforms could really, really move faster. They could be moving 2 or maybe even 3x as fast, and would be considerably better than waiting for a new platform to slowly cycle around. Just simple balancing suggestion.
Pause menu buttons don't do anything. In one spot, I got all the way to 8 slimes, which seems to be the maximum, because well, the piranha plants were snapping good 2-3 second after I was clear, but my guys were still going. The music was good, though the main 4 notes repeating over and over again got very annoying after a few levels. Might want to smooth them out into the background or get some more audio variety in the future. My game didn't have any music, so you're better, but ya know, there's always room for improvement!
The animations and artstyle are lovely, but I don't like that you getting punished for dying. Thats really hard to balance and forces me to restart the level, rather then play with the pennalty, it can be done like in demonsouls, but for a gamejam I think it's a bad idear, because you made it harder on yourself to balnced the game.
A very cute game! I love the visuals. The gameplay was a little challenging for me yet it's great overall!!
Beautiful game. Lacked some polishing, some platform colliders need tune up, and menu in game does not work for me. Otherwise, i liked it.
I loved the look of this game. Found it a little difficult after a I died once.
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