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Chili Turtle

50
Posts
8
Followers
12
Following
A member registered Apr 08, 2017 · View creator page →

Creator of

Recent community posts

Thank you thank you very much this was my first game made with unreal engine, it is kinda crappy, but thanks you still enjoyed it

disgusting, Horrifying, everything you need in a game, simply beautiful.

Thanks for the kind words. The music is probably repetitive because I took just 1 sample of a triangle (the most minimalistic instroment there is) to make all the music and the soundeffects.

Great game, contoles took a few minutes to grow on me (space for jump would be cool), a invincible frame or 2 at the end of the dash would be a good addition. Some effects when the enemy get hit woud have been nice, because the few first times I melee attacked I didn't knew if I dealt damage or if is bugged.

The game is really unpolished, you can't attack up or down so when an enemy comes from the top you can't defend youself. When you restart, enemies does't reset and are on top of you, which means insta death. The attack locks also bugged.

Nice and innovative game, but the movement feels weird like you move on a grid but also kinda not.

The walk animation is silly, I love it! But some checkpoints would be nice, also the enemy ai would be better if the start chasing you when they see you, so the don't cling to a wall when you above them.

unique game, I really like the mechanics and thats is evolving threw out the levels, but the Jump feels floaty. Also I first walked into a wall because I thought it was a friend, because he smiled at me. Make them look angrier otherwise I wanna hug them.

Nice little game, I like you the costumers just slides down the bar. But the whiskey and the glasses are inconvenient far apart. Also there is a lack of playerfeed, I never knew if I do a great job or not, an extra animation would be nice when the customer is pleased or not.

Very polish gamed, except in platformer games you gave Coyote time (there are a lot of youtube videos about it), which means when you run of a edge of a platform you have a small delay before the game says that you are in the air, which makes jump more fun and less frustrating.

Holy moley that was insane!!! really. You most be professionals. The character is expressive the movement is superb, the fact that the character automatically ducks near a narrow corridor shows the attention to detail. The level design is great and the atmosphere is topnotch.

PS How did you do the footstep sound I getting into sound design and I really like the sound of it.

Great concept, the hitbox bug is really annoying tho. The visual are nice and retro, but you got the theme wrong. Less is more simply put means, that if you have less it's beneficial or sometimes something simple is better than something advanced or complicated.

I really like that game and the sword sprite is 👌, but the game needs checkpoints, the game is to long I would say about 60 Ghost would have been enought, because there is no innovation in gameplay, like ghosts that just can be damaged clockwise or counterclockwise. And the sword could need a little effect (glowing or something) when you reach the mousespeed to deal damage. I really really like that game I am a fan.

Nice katamari like game, don't know if it is realy fitting for the theme.

The art is awsome and is fast past action is fun, but little more polish would put that game over the edge. Like a sound effect when you block would be nice and sometimes the control bugs out, where you can't move. Overall a good game

Delightful, the evolving stroy and keeping track of your previous score makes you think just 1 more round.

It's a good looking game but lacks polish, like player feedback. The enemies should react if you shoot them.

Really nice experience, but I wish there where more variants sound wise. At the moment it's really percussion and sfx heavy. 

The game is unpolished, it's to ambitious for your own good. I would suggest to limit your scope make a simple 2d game but with a solid gameplay loop.

Are you holding down the mouse button, or do you just click it? Because you have to hold down the mouse button.

Nice and relaxing game, I really dig the artstyle \^o^/. 

On a little side note you can fall of the map and also an indicator to hold the mousebutton would be nice like a circular button prompt or a overexaggerated wind up frame when you press the mouse button.

Nice idea but the implementation isn't quite there. First the camera sensetivity is way to high and for a robot spider the controls are very sluggish. It would help that the turn input have priority over the forward and backward movement.

The game feels unfinished, some tip to improve, give a feedback, like a crosshair when you clicked the ground. The mouse dosn't lock to the window and always goes out side when you scroll. Tank shooting sound overlaps to fix that every time a tanks shoots give the sound a small random pitch variation.

At the first wave my boat got catapulted out of the window and after that, the people tooked the boat on there backs and swam 10/10. No but nice little game, but you can cheat with the guy, which jumps when you press space. You can throw him of the boat press space and repeat

The idea is quite nice but that game need a lot of polish. I was perma stuned by 2 moles and I guess fell threw the map or I died. ¯\(°_o)/¯ Also the menu doesn't work with mouse inputs. But yeah I know how it is, when time runs you away.

Nice game, like the art. Looks really polished, but the music stops after a few seconds :(

The smokesim is nice.

I really like that game the music is nice the art is minimalistic but cute, it would be nice to add an sound effect when you succesfully made a circle. Also waiting around tile the lamas come is a bit boring, mabe rather then not moving, you have to move very slowly to lure lamas, but if your mouse is to fast you scare the lamas.

I like the visuals but the number on the top left is hard to read. With a varing jump hight (short and long button press ) the game would be better.

Very nice game, the music and visuals are amazing good job.

Nice minimalistic visuals, but the gameplay feels super weird. It feels like you are glued to the ground and when you jump you go super fast.

Nice little puzzel game, good job.

The animations and artstyle are lovely, but I don't like that you getting punished for dying. Thats really hard to balance and forces me to restart the level, rather then play with the pennalty, it can be done like in demonsouls, but for a gamejam I think it's a bad idear, because you made it harder on yourself to balnced the game.

Nice game, but the lack of visual feedback makes it hard to play

That is impressive and that all made in 7 days wow. Me as a harvest moon fan i love it. The animation a cute the colorpallet is nice. Sadly nothing keeps me playing like a crafting and selling . I know 7 days is not much but maybe it was dreamed to big. I see alot of things which cut have been cut in favor of gameplay, like the mountain or the bears on the boad the are adorable but not necessary.

I walked to the end of the beach and fell down the map xD

Nice game. I like the move sound

I like the visuals and the music, but I don't like that you have to press rmb 2 times to switch the paddle, it would be better to just hold rmb.

I adore that game and the minimalism artstyle, I really wanna see more levels of this

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Nice little characters, but form my taste a little bit to text heavy. Note that you can't play if you don't expand the window view, and the music is a bit to loud.