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Squirt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
INNOVATION | #152 | 3.552 | 3.552 |
THEME | #335 | 3.172 | 3.172 |
VISUALS | #335 | 3.466 | 3.466 |
DESIGN | #386 | 3.086 | 3.086 |
OVERALL | #410 | 3.138 | 3.138 |
SOUNDS | #484 | 2.586 | 2.586 |
MUSIC | #735 | 1.707 | 1.707 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
At first I was fighting with the movement as I landed in the tank and could not figure out how to move out of there. I figured your water would be like a "jet pack" but I could move in the direction I wanted. Eventually it finally clicked and I realize that depending on where the mouse is positioned, and perhaps even how far away from the player it is, is where/how you move. Not sure why this did not click at first...I would add some UI around that to make it more obvious to the player or add some initial movement tutorial so that players like me, too dumb to get the obvious, can play it the game without struggling like a fish out of water :D
its funny and great game. the art and mechanic are great
This one gave me Getting over it with Bennet Foddy vibes!! xD
The movement mechanics were really nice, but it was pretty hard to put out the fire. I think it would be interesting if the fail state weren't tied to how much water you had, maybe have it slowly refill automatically to give us a better chance. I hope you continue polishing it after the jam!
The movement mechanics are great! I thought the tentacles looked really cool and it was fun to fly around the stage! It would be cool to start in a smaller level to introduce things more slowly. This was FANTASTIC!
Nice game. I love the nice graphics and gameplay. I would love It if you would play my game.
I feel like there are a lot of "less fuel, more speed" games for this jam, but your implementation is one of the best I've seen, manipulating the squid feels really nice! I love that you implemented two ways to move around, although after 1~2 minutes I settled for the left click one, the right click . Also I thought the fire would hurt me so I avoided getting too close and that made putting them out even harder lol
They're already brought in the known issue, but yeah, a minimap would've been nice, as well as a way to give player feedback on the fire's health.
Did you follow any tutorial for the controls? I'd eventually like to make a rocket game like this one, and the controls are so tight this is now the frame of reference I'm going for.
All in all, awesome game :)
Nice concept and very satisfying to fly around!)
Nice physics game. The way the squid move feels good. Sounds are a little too glitchy (even for a squid). Though well done.
I've commented this game in my stream on 3:00-12:00
Hey,
Really fun game, the squids look matching the water level was really a great touch.
Its just the collisions on the world was too tight, maybe no collision on the trees would be nice or a little one way.
Cheers on submitting your game!!!
Good concept and fun mechanics!
a little bug : I went outside the world and falling into the infinite! XD
I realy like the movement and the concept of a squid reloading water in the pool for extinguishin fire. I think that a little more of content would make the game more fun but I know that it is hard with only a week of work. Anyways good work dude, a very cohesive result, greetings!
Funny mechanics Lil clunky at first but you'll get used to it fairly quickly. Great job
I struggled to find fires after taking out 3 of them, but apart from that, I really liked this. The movement felt good, the use of water to navigate and put out fire made for some interesting resource management and it looks good to boot. Well done.
I love the long stretchy tentacles, it makes flying around at high speed super funny and entertaining XD Overall really great game!
Criticism -
The sounds are a bit broken and there is no music, but I know you already know about that so I'll move to some other criticism. My main criticism would be that it was a bit hard to locate the fires not knowing how many are left. I think a counter telling the player how many fires they have out of the number of fires present would be very helpful.
Support -
The 2d vector art was very pleasing to the eye and the gameplay was interesting and fun, especially considering the neat controls.
The idea of controlling a squid is really cool and you pulled it off! The squid is really fun to move around and it looks great with this shrinking size and trailing thingies, nice details :) I think the fires take a little too long to put out. Really nice job!
Solid idea
Solid idea