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tylR

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A member registered Apr 10, 2020 · View creator page →

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Nice! The double jump height felt a little unpredictable. But the stat progression was really fun and the proc world gen is an impressive feature. Falling to the next level was really satisfying. Nice job completing the game!

Super fun to play. I got stuck in level 2, constantly respawning on the spikes, right under the two purple moving platforms. The power ups were really fun to play with. Sound effects were great too. Really nice job!

I really enjoyed the lighting and art. The music was very nice and the ghost effect looked really cool. It all came together to make a really nice atmosphere. Great little experience, nice job!

Extremely charming art, loved the voice acting. Everything went along very smoothly and I really liked the length. Perfect little adventure. Great job!

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Game looks really nice, and I like the concept and music for the different areas. My characters unfortunately got locked up in the phoenix area so I wasn't able to complete the game. Running back and forth was a little tedious but some of the fun movement options like the jumping swing were really fun to do while traveling. Nice job!

This was a lot of fun, I really like rhythm games. The notes didn't always quite line up. But I really appreciate all the original music, they sound great. And the story was really creative and charming. Nice job!

This game was so much fun to play. The concept is really out there, I enjoyed playing as a secretive trash collector. Switching the perspective to the bystander is super interesting and I've never seen that before. Nice job!

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Nice game! The art is really nice, and the concept is really fun. I really liked the steady increase in difficulty. And the intro sequence did a great job of explaining the game. The sound effects were spot on too!

Nice game! The UI was a little scrunched when playing non-fullscreen. Deciding on a resolution for the game in browser, setting it in Unity's game tab and setting the resolution on the Canvas Scaler component can help you make sure everything is anchored and scaled correctly. I really enjoyed the writing. Nice job :)

Fun!  Had some trouble with the double jump, I think at certain timings it doesn't work, which was a little frustrating in some parts where you had to complete multiple jumps or fall. I really liked the level design, the power ups were fun, and the sword slash combo and powered up attacks felt nice. Good job!

Thanks for playing! All of the objects that are part of the popup effect have a script on them. The script adjusts the rotation and position of the object according to the flipping page object, this makes it look like it is "stuck" to the page. It makes it looks like the object is a child of the page without having to do weird hierarchy stuff. It also rotates the object down then back up for the "pop-up" animation.

I've just made the repository public, so feel free to check out the code. Some features (like this one) were a little rushed and might be a little messy 😅

FlipWithBook.cs

Great idea, thanks for playing!

You are totally right, I'll make sure to fix the map in a post-jam version. Thank you for playing!

This was my favorite game of the jam so far, outstanding job! The art, music, story was fantastic. The platforming felt great, especially for a game made in 2 weeks. Having the house follow you was a great design decision. The first time I filled my magic bar I was dreading walking all the way back with no orbs to pick up but the house was right behind me, such a relief! It's also really impressive that so many people could make such a cohesive game in this amount of time, great job!

The upgrades got a little bit repetitive, I was really excited after getting the first explosion upgrade and was hoping for more effect-type upgrades rather than stat upgrades. Fighting and dodging the large number of enemies felt nice!

I like the dialogue and art style :) 

The jump felt a little floaty to me, but I was really surprised that I could make my own weapons! That felt really awesome.

I really enjoyed the art! Trying out different combinations of fertilizer and discovering which plants were which seeds was exciting.

It was a little hard to select the item I wanted without any text, I kept forgetting which seed packet was which. The sand effect was very cool! I liked the concept of stopping the sand from filling up your house. 

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An end goal would be nice to have and keep me playing longer, it does simulate the never-ending feeling of home isolation well though haha. Having the stats screen disappear  while moving was a little annoying. There are also some balance issues, after maxing my stats I could just go back and forth between sleeping and working out indefinitely. Cool concept though, the game was pretty relatable to me and I'm sure lot's of others :)

Hey Ben, don't forget that there is a lot of randomness and variables involved with ratings and you are bound to have some low scoring games. Getting high ratings is fun but the most important thing is how proud of your work you are. Keep doing doing the great and creative work that you do!

I 100% agree with all your points. I really wish I would have made the game a little more strategic, at the moment it is more of a fun spectacle for a few minutes. Thank you for taking your time to write all that out :)

My favorite game so far, awesome work. I love the "X" and points that show up when you kill a squirrel and hitting a squirrel walking sideways with a boulder is extremely satisfying. Excellent submission!!

The lane switching is a cool concept for a game! Music and graphics and sfx are all really nice too, great submission :) Btw, what's the blue button in the bottom right do?

The game seems very ambitious and I really like the look of the game. I do find myself confused as to where I am and where I need to go. I think there might be a bug where your rotation occasionally snaps very suddenly which adds to the confusion. I think highlighting enemies through walls would make the game a lot more enjoyable, so you spend less time looking for enemies. Nice submission for the time constraint though! :)

I appreciate that you can hold down the space bar to shoot, the game looks very nice too :)

I like how quickly the difficulty ramps up! I think it would be a little more fun if the indicators on the side of the screen showed the direction the asteroid was traveling in but it is also very chaotic and fun without it :) A high score display would be nice too. Nice submissions, lot's of fun.

The updated version is awesome! I don't know what the difficulty was like on release but I think right now it's perfect. I usually last until around 950. The small visual improvements you've added like the zoom in are great additions :)

Feel free to withhold your vote until you get to play with someone. Perhaps somebody on the discord would like to join you. If not, feel free to add me and we can play together sometime :) tylR#3032

Major Journey vibes. The music, the sound effects, and the visuals are stunning. And the actual platforming systems are perfect, really appreciate the extra little time you get to jump when walking off and edge and stuff. Ending's music and color shifting to white gave me goosebumps. 6/5, awesome job.

Great job Vinark! The art is wonderful and the progression rate is perfect. And kudos for putting in a free skip button. You've packed in a lot of content for such a short period of time, and still managed to include all the important little details like the truck telling you where to expand next and the tutorial tips coming up right when you need them. Great job!

Nice job! The idea was quite complex, but I think it was explained well in the tutorial. The game might be a little too hard. At most I was able to buy time 3 times even though I had each room at 3, 2, and 1 person respectively. It's quite a frantic but fun game, nice entry :)

Super great idea for a game. If this hasn't been done before then it is genius! Nice and simple game but polished super well. Great entry :)

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I use Krita too! It can export to psd but not psb, but there is a way to convert between the two. Export to PSD then convert the file to PSB using "magick". https://imagemagick.org/index.php
Idk if you can convert with the GUI but I do it from the terminal like so: "magick convert my_image.psd my_image.psb"

Unity has special lighting for 2D in their URP system. They make your lights pixelated rather than smooth, it looks really great for pixelated games. Game looks great already though, just something to check out :)

Woah! I would give the visuals 6 stars if I could. The simple 3D buildings and textures match perfectly with the pixelated sprites. The post processing looks great too! The music also was a really nice fit with the game. And I'm a sucker for voiceovers. I think the walk time could be reduced a little, and I wish the choice was whether or not to take the money in the first place. But the game gave me a great vibe and was a really nice experience. Outstanding!

Nice entry! I loved the different environment and all the little animations on different things in the background. You should checkout Unity's 2D lighting system, they give you 2D lights which I think you would really like experimenting with. I did get stuck at one point on some wires that did no damage. But all the animations and visuals look really great. Wonderful job.

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You might be able to still keep your nice title transition by using an additive scene for either the game or the title. But either way you still pulled off the replaying really well! For the skinning editor, you export your sprite as a .psb which Unity can import using the "PSD Importer" asset. Unity will notice your body parts are on different layers and will automatically split them as a "multiple" type sprite. Brackey's has a good tutorial, and after an hour or so you should be set! Good job once again :)

Perfect idea for the theme. The main menu was a cool idea too. My favorite part was the visuals, I loved the colors, especially when it switched to sunset. Everything was done really well :)

Really cool idea! And the controls feel very tight ;) I was thinking the game was a little too easy, but the boss fight came and it was really close! Great entry, everything looks and feels very polished. Very polished experience!