The theme is "Less is More"
Anyone got any cool ideas yet? I need inspiration ;-;
I started on a chaotic energy game... you have a core producing energy, but you also have chaotic energy trying to destroy your core. The only way for your core to survive is to have energy, but having too much energy also increases the strength of the chaotic energy.
In order to defend yourself, you鈥檇 set up nodes, towers, or somethin, that would shield you from the chaotic energy, but it would also cost an energy upkeep.
so you have to balance how many shields you can support without destroying yourself, meanwhile the chaos is growing stronger by the second and becoming more dangerous...
I spent a few hours making the energy stuff work, but I couldn鈥檛 find a way to make the game actually fun to play... so I鈥檓 doing something else now, but maybe this might give you ideas 馃
I second-guessed my original idea and thought up a Zelda-like game, except in reverse... So instead of being an adventurous hero going through dungeons to get powerful items that will help with traversing the world, you're a retiring hero who just finished a big quest and wants to go back to a simple life, returning all the powerful items to the dungeons he/she/they stole them from, making the adventure harder in the process.
... Then I realised I should probably stick with my original plan, seeing as I only have a week and I'm working solo. Might make that game later though, who knows. But anyway, maybe that can spark some ideas!