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A jam submission

Get the Princess! jam versionView game page

Battle through this island to capture a princess!
Submitted by Bacon Dev — 14 hours, 51 minutes before the deadline
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Get the Princess! jam version's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#662.8022.917
Presentation#733.1223.250
Immersion#782.6422.750
Concept#783.0423.167
Overall#842.8983.017
Relevance to the Theme#942.8823.000

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Credits
BaconSpider

External Credits
Music by Justin2.O#7741

How did you/your team interpret the theme?
You adventure to capture, instead of save, a princess

How was your/your team's experience in this jam?
alright

Content Warnings
N/A

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Comments

Submitted(+1)

It's a very great game! I like the level design, the music, the art the collectables... almost everything! I didn't see much relevance to the way you interpreted your theme though... but that's not a big problem. But I really hated the fact that you have to walk extremely slow. It's soooo annoying! You should've added a sprint button or make the character walk faster.

Submitted(+1)

I like the art, it reminded me of old hand drawn flash games, nice job!

Submitted(+1)

Very good art, gameplay is also good, running animation is a little too fast in my opinion

Submitted(+1)

Nice idea even when, as a villian, you are the hero, i like the system and mechanics, also the upgrades, enjoy the music and art and i just have a complain and it's the hit point, i don't know if it's just me, because no matter how much i swing that big sword, it was random if the enemy recieves damage or not.

Wish you luck!

Submitted(+1)

Ok this is very impresive! Everything from music to level design and core mechanic feels very well made! I could only complain that there isn't much of a reason to kill enemies, because you can just dodge them, but thats just nit picky. Good job!

Submitted(+1)

I really like the graphics, the sound effects were alright, if a bit too heavy on the bass. I also really liked finding weapon and health upgrades. I also really liked the slow player, since it helped portray a sluggish powerhouse, like a final boss would be.

The game could use a bit of polish, though . I didn't really feel the weapon upgrades' power until late in the game, and your starting health is kind of low, given that you can be two-hit killed by the second enemy introduced, the boar. The armored goblins also were kind of confusing.

In addition, while I love the concept, I wish a lot more were done with the theme? It felt more like a traditional platformer, especially given that the enemies in the game were more traditional goblins and so on. Maybe give the player a minion mechanic, or something?

Overall, the game was still pretty good, and I'd love an expanded version!

Submitted(+1)

The game is very nice, the movements are slow but I love the design of the enemies.

Submitted(+1)

I really like the whole idea of your game, you can really see what your game is aiming for. Many graphical things can be polished and fixed but over I enjoyed playing it <3 (I think in some areas the running speed is very low in comparison to the maps size)