That wall jump mechanic was perfect~
Also when absorbing an element, I like that you left you old element in the platform so you can get it back later, that was clever
Criteria | Rank | Score* | Raw Score |
Relevance to the Theme | #3 | 3.625 | 3.625 |
Gameplay | #13 | 3.125 | 3.125 |
Overall | #22 | 3.025 | 3.025 |
Concept | #23 | 3.250 | 3.250 |
Presentation | #26 | 3.000 | 3.000 |
Immersion | #37 | 2.125 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Credits
Team Swagrazzley! Swagreus did the art, rest was me.
External Credits
Nope.
How did you/your team interpret the theme?
Environment changes your form, which dictates your abilities.
How was your/your team's experience in this jam?
Very cool!
Content Warnings
N/A
That wall jump mechanic was perfect~
Also when absorbing an element, I like that you left you old element in the platform so you can get it back later, that was clever
Too bad there is no sounds because the game is SOLID! I really enjoyed absorbing the different abilities and using them strategically. One big UP from me.
This seems like it would be cool in concept (I did something similar with my game), but the game is slow and laggy to the point of unplayability, and there are no controls listed anywhere, which further adds to the impossibility of playing the game. I'm not sure why it's so laggy, but if that gets fixed at some point, I'll come update my review.
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