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Knights of Tyrenia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
BOSS DESIGN | #44 | 3.545 | 3.545 |
CONTROLS | #107 | 3.091 | 3.091 |
USE OF THEME | #130 | 2.909 | 2.909 |
Overall | #139 | 2.970 | 2.970 |
ART / VISUALS | #173 | 3.091 | 3.091 |
FUN | #182 | 2.636 | 2.636 |
SOUNDS / MUSIC | #202 | 2.545 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
Player can exchange his soul to gain power (narrative) and turn into dark evil.
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
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Comments
This was a cute game. The art style is constant in its sense of humor and it follows a standard theme of power or control. I had to beat all ends, and die in all ways, to see how the game would react.
The dialogue was, also, definitely this game’s main attraction. Although I do feel that the humor was rather forced in some areas, it was consistent and good for a game jam.
The fact that you had an option’s settings, however, is great! Not many game jam games have time to even implement that, even if it’s mostly overlooked. Great job!
I do have a few criticisms. For one, I do not know how the paring works exactly, but I do know it is hard. And, since the boss doesn’t take extra damage (from what I know) out of parrying, and the fact that you aren’t even guaranteed to hit the boss after a parry, it’s pretty much useless. I ignored it 90% of the time, besides when I was trying to be cool.
The dialogue reset each time I wanted to replay the game/died was also a bit annoying. It might be better to break up your scenes a little more so that “resetting” the entire scene wouldn’t perform this behavior.
Speaking of scenes, I would recommend you attach those vine spikes to the game scene, instead of the boss, so they don’t move while the boss moves. In addition, the telegraph of those spikes was a circle, but their actual hitbox is a full-on cylinder, which is a bit misleading.
Those projectiles the boss fires also appear from nowhere, leading to unfair undodgable attacks sometimes. Meanwhile, the boss’s melee attack was dispositionally unfair above than below, and honestly just felt consistent rather than fun to dodge.
To be exact, the entire boss was just “go around and around while shooting” to me. It’s not really difficult, but more tedious, especially with the absurd amount of health given.
Also, there was no feedback to the player whenever they hit a boss. It was rather dull and unrewarding for something that will take up 95% of a player’s playtime.
I am also disappointed that both dialogue options for the evil route game the same ending… But, well, that’s game jams for you.
Nevertheless, as I said, the game has its humor, its art is good, and the theme is there. It’s a great game jam game. Thank you for sharing.
Thank you very much for such detailed review!!! I appreciate it very much! <3
The most things that you stressed out are in our tasks, so I hope we will fix it till next Monday. đź‘Ťđź‘Ťđź‘Ť Nice remarks!
cool game, good visuals. But it would be nice to give the opportunity to skip the entire initial intro, because after death you will have to go through it from the beginning, which starts to get boring after 2-3 times.
Thank you for your feedback, we will do it.
Fun game! The best part of this game is the amount of care you put into the dialog, I really, really liked the conversation with the helmet, the main character has so much personality, it's great. The game was simple and fun, the boss felt fair, its attacks were well telegraphed and gave you time to dodge them. Nice job!
Thank you for your feedback! :)
This game is really well made. I loved the art style and the animations. the controls are also really good.
Cool game! I really like the player and boss art/animations. Everything was very clear and readable. My only suggestion would be to allow me to click and hold on attack if the attack is that fast and the boss has that much health. I have an injury that flares up with too much clicking, I had to tap out about halfway through the fight. But cool game! Thanks for making!
Thank you very much for comment! Yes I want to add hold on attack feature, sorry for troubling you.
Game with dialogue its so good. Art and music also nice
The dialogues and the plot are cool, but there are too many of them. The graphics are cute. The boss has an unreasonable amount of HP.
Yes, you are right. Boss should have less HP.
Nice music, the art is cute and boss mechanics feels nice but I think this game has too much dialouge.
Nice job! Solid Boss mechanics. I like that your health bar fall when you die I died a lot so i saw it a lot lol It was a nice touch. Good luck!
This is a fun little game! I love the design of the plant monster, she's super cute! :D