I managed to beat 5 bosses except for the ball of light lol ( I'm assuming it was the sun or something )
Unfortunately I felt like that fight in particular was way too random. The knives it spawned would sometimes just spawn right where I was, or spawn at a position from where I just couldn't dodge at all
Not really a fan of how I need to beat a boss just to get the ability even though I already beat it. Also not a fan of how you can't just hold to shoot.
Still, some of these fights were definitely well designed and some of these abilities were cool. Using the stone ability to make a platform was cool
Play game
Elemental Conquest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #141 | 2.849 | 3.571 |
BOSS DESIGN | #184 | 2.621 | 3.286 |
FUN | #203 | 2.507 | 3.143 |
Overall | #229 | 2.431 | 3.048 |
SOUNDS / MUSIC | #238 | 2.279 | 2.857 |
CONTROLS | #259 | 2.165 | 2.714 |
ART / VISUALS | #296 | 2.165 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
You need to exchange your abilities for the powers of your fallen foes, deciding which attacks to replace in order to give you the best chance of survival.
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
Leave a comment
Log in with itch.io to leave a comment.