Very strong entry, I love the art and the concept of the exchange and having to make the opponent run out of money
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Fools Gold's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #3 | 4.289 | 4.289 |
ART / VISUALS | #7 | 4.467 | 4.467 |
Overall | #10 | 3.815 | 3.815 |
CONTROLS | #18 | 3.800 | 3.800 |
SOUNDS / MUSIC | #44 | 3.644 | 3.644 |
FUN | #54 | 3.467 | 3.467 |
BOSS DESIGN | #91 | 3.222 | 3.222 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
You exchange a limited amount of items, for wealth! At the end you have to trade everything you've got for your cat!
Did your team create the vast majority of art and music during the game jam?
Yes, all of the game was created from scratch by our artists, audio specialist and programmers.
Did your game use PlusMusic?
nope
Did your game use Playroom?
nope
Did your game use generative AI art?
No.
Comments
Not my type of games, but I can't say that it was real quality gaming.
Didn't fully understand how all of the exchange and gold system works but maybe I was just neglectful enough to the tutorial).
Overall great visuals and sounds(music maybe was too nagging for my taste) and really cool system that can really grow into the successful big project! Best of luck!
oh impressive sounds ...
very intuitive control scheme figured it out in the first attempt
I am having a backpack hero vibes with this
oh this has impressive depth
feels like backpack hero + slay the spire
this can get pretty complex pretty fast
it introduces a lot in a short period of time,
perhaps going slower with the tutorial might be a good idea
in the future, but even as it is now I definitely wanna see and play
more
This game is amazing. I wasn't able to get to the end, but it was fun on every try. 5/5 s2
(I think i saw a bug in a battle to the snake one, it didn't buy anything till the last round.)
I really liked the art style of this game. Game is very polished and the take on the theme is very good.
I didn't understand a thing in the tutorial but when the game actually started I picked up.. Probably because of the tutorial xDD
Very nice, it's very hard to explain a unique game like this in little time. You guys did an awesome job in that. Also the sound design very very cool. I enjoyed this game a lot.
Very detailed game and a really cool idea, I enjoyed it! The art was fantastic and I appreciated the tutorial in the beginning.
Really nice looking game! Art direction is a strong point no doubt. Gameplay wise I felt it really forgiving, I never runned out of items or had a boss doing a shopping spree, but it was also really easy to pick up and play and the synergies/gems made it more interesting to plan layouts no doubt...
I really wanna congratulate everyone on the team, this really shows a lot of effort put into and it was a nice time!
It's an excellent game, but I won't understand a few situations like the boss who loses two coins per turn. Nor because some objects cannot be sold. Nor when I ran out of Items to sell. Maybe I didn't understand the tutorial because my English is terrible, but that left me very confused and I really wanted to finish it.
Still, nice style, and I loved the game mechanics in general. A really good job!
Very fun game! I really enjoyed the art. I took me a minute to figure out how items were affecting each other, but once I did it was fairly easy to progress. Great job with this!
That was quite fun! The synergies was what made this interesting to play, but you seem to have noticed that already.
Some nitpicks: You have to replay the tutorial if you lose. That's acceptable the first time, but I would have given up if I had to do it again. The dialogue comes off as a bit filler, and I would rather have that time spent on polish instead of the dialogue system. The games does lack a bit of just that, polish. UI is a touch janky, unskippable tutorial, some actions like progressing to the next round is a bit unclear. So it might have been worth to cut a boss to have time for just polishing the heck out of this.
Absolute love the art though, and the synergies really tickled my brain in a nice way. Great work!
That was quite fun! The synergies was what made this interesting to play, but you seem to have noticed that already.
Some nitpicks: You have to replay the tutorial if you lose. That's acceptable the first time, but I would have given up if I had to do it again. The dialogue comes off as a bit filler, and I would rather have that time spent on polish instead of the dialogue system. The games does lack a bit of just that, polish. UI is a touch janky, unskippable tutorial, some actions like progressing to the next round is a bit unclear. So it might have been worth to cut a boss to have time for just polishing the heck out of this.
Absolute love the art though, and the synergies really tickled my brain in a nice way. Great work!
Wow, absolutely incredible work! The game design, beautiful art, polished UX, and varied levels add up to a top-notch, polished experience. This is a game I can see myself playing for fun even after the jam. Just exceptional all around!
Love the gameplay, visual and sound are well made, a really polished game! love the ending lol
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