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A jam submission

HATGAMEView game page

Game about fighting with bosses and petscop-like style
Submitted by grapemax — 2 days, 3 hours before the deadline
Rated by 32 people so far
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HATGAME's itch.io page

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Game's Take on the Theme
Spin / Spin Object to kill boss (+ Petscop Theme)

Did your team make the majority of the art and music during the jam?
Yes, the game was completely created by us (mostly by me).

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted

really nice music and very interesting art style, congrats!

Submitted

* * * * * R a t e d ! ;) * * * * * Very unique mixture!
Thanks, I’d appreciate it if you could rate it too!

Developer

1+1=2

Submitted

I totally agree with you! In fact, 100+100=200! :)

Submitted

It's a 2D game with 3D, funny, I liked it, congratulations!

Developer

ok

Submitted

Really liked the music! The gameplay is a bit difficult

Developer

if you liked music, so check it out on youtube

Submitted

I liked the art style and music of your game!!
the controls feel a bit off, it took me a while to get used to but the gameplay was fun!
Nice work!!

Developer

Submitted

The music is a banger, and the visuals are really silly and amazing! movement just feels lackluster as well as combat. Other than that it's still enjoyable!

(PS: If you're willing to I'd love it if you can rate and leave some feedback on my game! This is my first ever jam and I'd love to see where I can improve for the future!)

Developer

thanks…i think…

Submitted

It's a pretty silly game, I like the art it's cute and the music is a banger, I like it but it's very hard to understand. I didn't get that the only way to deal damage was with the cannon and that it automatically shoots and you just have to aim it, which is a neat concept. I'd like if you could make it spin in the other direction because if you overshoot it's game over most of the time. There is little to no feedback if you hit the boss, maybe make the boss sprite flash white or having an SFX play when he is hit, that'd also help with knowing if I hit the boss when they are at the right or the left because aiming in those directions is very hard because of the perspective, it's also very hard to spot projectiles that come from those directions because they look flat at certain angles, maybe make it so that the sprites always face the camera no matter what. 

Developer(+1)

hmmm…

Okey, I will do it

Submitted

interesting concept with a unique mechanic. I wish there was some feedback on if I hit the guy!

Developer

how should I do this...

kahoot music starts

Viewing comments 28 to 21 of 28 · Next page · Last page