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Game's Take on the Theme
The player spins around the boss target in a circle. The obstacles and enemy projectiles emphasize the spinning theme. Each level is like a slightly stronger boss, which the player needs to defeat by eliminating all the center parts.
Did your team make the majority of the art and music during the jam?
All the music belongs to Tallbeard Studios; we used their Three Red Hearts Album. The rest of the implementation belongs to us. We used an abstract art style with primitive shapes.
If not, please link to any asset packs or resources used here.
Music: https://tallbeard.itch.io/three-red-hearts-prepare-to-dev
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Comments
I like it with arcade games i really like it i add it to my playlist
I really liked the idea and the execution, it also hooked me with its quick and simple movement.
I think it has a lot of potential to add things like different weapons or even some platforming following the circular movement that you already have.
Very well done! :D
Thank you very much ๐ Originally, I was thinking of having different weapons; I was even considering throwing the weapons as projectiles when out of ammo ๐ Then I got some other work to do, so I had to simplify many of the details. Platforming is also a very nice idea, maybe we have to jump on top of different platforms to shoot higher targets, etc. ๐
Honestly, this is such a neat experience. The loop is super well done, I got stuck up until i remembered that I have to go rate other games. The art is so well done too!
Thank you very much ๐