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wozzyb

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A member registered Feb 05, 2023 · View creator page →

Creator of

Recent community posts

I'll send the compliments to the art and music teams, they do deserve wayyyy more love than what they are getting right now. We're glad you had fun playing!

I try not to play non web builds (computer and internet safety reasons) but I'm sure someone else on the team can try it. Also how did you get that cool looking text box, I'm jealous.

Our asset teams absolutely killed it. I said it in a pervious comment reply but they need WAYYYY more love than what they're getting right now. They honestly helped so much when it came to polish too, their work is one of the main reasons our game is so good right now. We're glad you got to experience all of it and had fun!!!

Thanks, We're glad you had fun! Is there a specific weapon you liked? Just curious, I'm collecting data for the team

(Totally not trying to prove a point about hammer supremacy or anything)

I won't lie to you, our asset teams absolutely killed it. They need more love than what they're getting right now.  We're glad you got the chance to play our game and had fun!!!

(Also nice, we love hammer supremacy)

So first thing's first. I'm happy you enjoyed our game, and loved how it looked.

Second thing, Yes spinning your mouse will get tiring. The team is working on a way to ease that problem, its just taking a little while longer to balance out.

Third thing, we do have an item to regen stamina, but I'm assuming you meant health. As of right now we don't have a health regen item, but if we did it'd be a small regen and it wouldn't be able to bring you back up to full.

We're glad you had fun playing the game though!!!

That is something we are actively working on to try and fix. It's a balance of difficulty and user experience and we're still trying to find ways to better the user experience.  Aside from that I'm glad you enjoyed our game!!

I'm glad you like the concept. It took us a while to implement. Seems like that time commitment paid off. We're happy you enjoyed our game!

Unfortunately, some stuff gets lost in translation but alas. We're happy as long as you enjoyed the experience and had fun.

The deflect took forever to get right, so we're glad you had fun using it! 

We're super happy you got to experience (Carpel Tunnel Simulator) Spinborne. Glad you enjoyed our game!

We're glad you like it!! Took us a little while to figure it out though, seems like all the time was worth it. 

(PS: I think the most satisfying part of the game is hammer/ scythe with worm boss but that's just me I think)

Ironically enough we had a fully bayblade saw concept but we just never had the time to implement it.

We're glad you enjoyed it!!!

The last boss threw off my game so badly. Aside from that the gameplay was fun and I enjoyed the music alot!!

DO NOT PLAY THIS GAME WHILE TRIPPING OUT. Aside from that good game, I loved the art and the game loop. Fits the theme well, and the color scheme was just fun to look at.

I was playing the slots and I need you to balance them. In a 10 minute time span, I got 6 jackpots and I basically money farmed off of the slots.

On a real note though, I loved your game. The bosses felt good, the movement felt good, and art was spectacular. My only issue is more on balancing, the upgrades you buy range from "oh that's useful" to "oh let me shred the boss real quick". A bit of fine tuning there would take your game way further. Awesome project though!! 

I'm going to be so real, I am awful at this game. I tried it on hard just for fun but i lost at the second area. Water boss is brutal, though good take on the theme and I loved how it felt. The movement felt so good, best part of the game along with the player kit. I enjoyed playing it a lot!!

I skill issued but I had alot of fun. The last level is still kicking me and my ship's butt.

I got skill issued with the doppelganger, found some bugs that mclooty recorded for ya'll. Aside from that sick game, loved playing it, and good use of the theme!! 

One of the best planet orbiter games, if not the best. I skill issued on the easy mode (but I beat it kek). Amazing game though!!!!

I am having such a skill issue playing this game, but I can recognize a good game. Ya'll really put time and effort into this and it shows! Circle is still kicking my ass though.

Honestly, It was a good game. The movement was amazing, I love space related move sets and it reminded me of space quite alot. My only issue with it was boss ai was kind of the same across all difficulties. Aside from that good game! 

Honestly, the art and ambiance kind of go hard. I just couldn't play it since the camera didn't follow the character. 

Honestly, the music was so sick. The 3d models were so detailed, and I enjoyed how the bayblade felt. My only issue is that I could fall off the map easily.  Aside from that, I feel like the concept could've been super fun with more time.

Same to be honest

Using your movement controls, removes the playable character from the game. Aside from that, the boss art is sick and the music is cool as heck. 

My only critique is that the text is a little slow. Aside from that good work!! I liked the narrative style detective puzzle game you made. It's so sick!!!!

ok, so while I can't play the game because the web build seems bugged at the moment. I do have to say, man your art is gorgeous. Off of the screen shots and gifs you have this game could easily be in the top 10 for art. 

Honestly, Any scratch game I see gets high praise from me. Scratch is such an under used engine. My only critique is mainly about the damage/ danger indicators. They don't really give the player time to react? Aside from that, sick game dude. You should be proud of it!

The web build was broken on my end, but from the concepts it seems super well done. I couldn't transition in between stages and start the boss rush itself. The animation is amazing though!

Honestly the concept of a zoetrope for a spin game jam is really good. Fits the theme perfectly. I lost to the boss a bunch but it was fun! 

DUDE for a scratch game THIS IS SO SICK. Good on ya for getting your first a game. The cat boss had a lot of moves and the other bayblade fight was so good. You should be proud of hat you did! I saw in other comments you had exams as well, YOU KILLED IT!!!!!

Honestly, reminds me of old flash games. I LOVED THE NOSTOLGIA, its nice. The game is super fun and the enemy spiral animation was a decent way to implement the spin theme. Good game!

First thing's first, I'm happy you loved our game! The team was super anxious about how it'd be received. SOOOO we're glad you loved it.

Second thing second, For the worm boss, its all about saving your stamina to roll and deflect. You don't lose stamina if you move the mouse normally and that could be used to dish out extra damage while waiting for your stamina to refill. If it helps I can show you how to beat it. Just let me know!

We're glad you enjoyed our game! It took forever to get everything right. The initial feedback helped a lot to be honest. Thanks for playing our game and I'm happy you had fun!

I mean, if you can't beat a boss its fine. Just keep trying it, and remember that you can still spin the weapon without auto spin active. Also remember to dodge roll hen you can. Aside from that I'm glad you loved it!

The entire system is momentum based, so the clunky-ness was something that we couldn't avoid. I'm glad you thought it was balanced and had fun!

I'm glad you enjoyed the game! It took quite a bit of time for us to pour that much polish into it. I'm happy all the time we put in worked out.

It takes a little to get used to it, but that was kind of by design. There's a skill curve with all new control schemes, and it took forever for us to get the spinning to a manageable state. It used to be SOOO much harder. I'm happy you got to have fun playing our game.

(P.S: As a hammer user myself, I love to see more hammer users out in the wild. Hammer supremacy all the way baby)