Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Carlos_D_G

13
Posts
A member registered 3 days ago

Creator of

Recent community posts

Adding the gun came up as a joke while we were thinking about how the character would shoot, but we liked the sprite so much that in the end we decided to keep the gun haha

The team was very happy to hear your comment, thank you very much for playing! :D

It took me a little while to get used to keeping the mouse turning and being alert to dodge and attack, but it was very fun to start seeing how I became more and more familiar with this mechanic.

I think it's a very creative use of the theme, and I loved the boss fights (it's very satisfying to hit the second boss with the hammer haha)

I really enjoyed the item descriptions as well as the reward for finishing the game.

Very very good game, congratulations! :D

We didn't expect that twist either, but it was fun when we thought about it xD

Yes, I think it could be a good addition, especially if the player wants to focus more on the story.

Thank you very much for the comment! :D

Thanks for playing our game! We are happy that you liked it :D

(1 edit)

I really liked the color and texture of the floor, I also liked the design of the main character.

I loved the detail that the stamina and life bars are together like in an axe, I also liked that there is a strategic component in knowing when to throw the axe to stay alive!

A small comment would be that I think the melee attack animation could better mark the area in which the hit does damage, since the atack is a bit slow, I think that would help to better calculate the distance at which you can attack an enemy who is above or in the sides of the character.

Very good job! :D

I really like the mechanic of clicking on the walls to jump between them and I think it's great that the bosses make you use that mechanic in different ways to avoid them and damage them.

The bosses feel fun, varied and challenging! and I love the attention to detail in the user interface.

In the fish boss I think that the little bubbles that the boss leaves could perhaps be a little bigger to notice them more easily, but even without that, I think they are a good way to learn to pay more attention to what is happening on the screen.

Something I appreciate a lot is the text that says it is important to take a break to protect your eyes.

I enjoyed it a lot! :D

It makes us happy that you mention the small graphic details!

Yes, perhaps we could highlight the weak points a little more so that they are more easily noticed, thank you very much for your feedback! :D

Glad that you liked our game and it´s story!

Thank you! :D

I loved the idea of the lore and the setting, also the character being a human beyblade rotating in its chair xD

It's easy to find what to do for each boss, it just took me a while in the second one to realize that the dash could break the desks, but it was very satisfying when it came out by accident!

The animations are great and the end of the story was a good plot twist! very cool game! 

Cool idea! really liked the neon style that the game has.

I also liked that the boss moved around the stage, making me have to think about my positioning in the different circles to be able to attack and stay alive.

Very well done!

I liked the art and the color code that clearly communicates what needs to be done.

The tutorial is clear and I think you quickly learn to play.

I loved that the parry, the meele and the shoot interact in some way in conjunction with the player's health bar, forcing an aggressive and fast combat style.

Very cool game! 

I really liked the idea and the execution, it also hooked me with its quick and simple movement.

I think it has a lot of potential to add things like different weapons or even some platforming following the circular movement that you already have.

Very well done! :D

I had fun fighting the boss!

I found it fun having to run around the arena to avoid the enemies the boss throws and having to dodge the boss at the same time.

I think that at the beginning having to jump over the stones is a good way for the player to realize that there is a double jump and dash.

Very good game!