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Sinan Sonlu

15
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4
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31
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A member registered Mar 02, 2021 ยท View creator page โ†’

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It is a nice concept, but I think it would have been better if the boss stage had included the platform elements we see in the tutorial part. Also, some indicators about how much damage we can cause with our current speed could be nice because sometimes our speed is low, and we die instead of damaging the boss. The speed meter could say that our current speed is low for damaging the boss.

Thank you very much ๐Ÿ˜Š๐Ÿ˜Š

A nice, challenging game. I think the tone of the blue for the player is a little harder to see; feels like it could have been a bit brighter. I really liked the boss variety and the upgrades, but things could have spun more ๐Ÿ˜Š๐Ÿ˜Š

I got the following error messages if it helps ๐Ÿ˜ข

"Out of video memory trying to allocate a rendering resource. Make sure your video card has the minimum required memory, try lowering the resolution and/or closing other applications that are running. Exiting..."

LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 926]
Out of video memory trying to allocate a rendering resource

I liked your game a lot ๐Ÿ™‚ One thing I think I look for in such boss battles is high-risk weak spots of the enemies; for example, hitting them at a certain time or part could deal more damage. Maybe it is the head of the snake boss, but if you touch it, you receive double damage. It could be a nice future extension ๐Ÿ˜Š

Thank you very much ๐Ÿ˜Š Originally, I was thinking of having different weapons; I was even considering throwing the weapons as projectiles when out of ammo ๐Ÿ˜… Then I got some other work to do, so I had to simplify many of the details. Platforming is also a very nice idea, maybe we have to jump on top of different platforms to shoot higher targets, etc. ๐Ÿ™‚

Thank you very much ๐Ÿ˜Š

Thank you very much ๐Ÿ˜Š

Nice music; we used it in our Boss Rush Jam 2025 entry Orbit RunGun ๐Ÿ˜Š๐Ÿ˜Š

๐Ÿ˜ƒ๐Ÿ˜ƒ๐Ÿ˜ƒ

๐Ÿ˜€

Don't forget to post your art ๐Ÿ˜Š