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A jam submission

Drill HeroView game page

Submitted by SaibaShadow โ€” 5 hours, 7 minutes before the deadline
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Drill Hero's itch.io page

Game's Take on the Theme
We approach spin from an aesthetic standpoint, with our player character using a drill and all the bosses being powered by some form of spin based power source.

Did your team make the majority of the art and music during the jam?
We made all Visual Art, but sourced sound from ZapSplat and Stuff that falls into Creative Commons

If not, please link to any asset packs or resources used here.
https://www.zapsplat.com/

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Comments

Submitted

Impressive visual work, great art, my only nit-pick is the lack of impact when we hit the boss? maybe a bigger visual queue or a loud drill sound  when we do hit them, if it wasn't for the boss HP bar I wouldn't be sure I am hitting them, but overall very good work for the time we had, grats :) 


Submitted

I'm impressed that you had enough time to refine the visuals! I especially loved the design of the snake-golem boss—just WOW! The rest of the game fell victim to the deadline, which is a shame, but even so, it's a fun experience, and I can see the foundations of some really cool ideas. If the game continues to develop, it could turn out amazing! Great work!

Submitted

Hi There!

I see there are still some games left on the "less rated projects" list.  

I just found your game there and rated it. ;)

If you have time, please take a look at my project and rate it too.  

I would really appreciate it!

Have a nice day / evening!

Ps.: Very good graphics, very good vibe!

Submitted

Its quite cool, maybe i would say its too easy when we get familiar with the game, but its easy to fix this, also I realy like the visuals. I rate graphics and mechanics the most, but all is good really, also if you have time please check my game

Submitted(+1)

Neat game! Visually the game looks fantastic, the bosses and main character look fantastic. It's also neat how you have multiple forms of attacking, although i noticed running around and pressing q once is more than enough to beat the bosses, while the other buttons are more unreliable. I'd like a little more feedback for taking damage and dealing damage, since it's a little hard to tell right now. Pretty good!