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Under After's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #241 | 3.452 | 3.452 |
Theme | #289 | 3.419 | 3.419 |
Overall | #395 | 2.882 | 2.882 |
Innovation | #402 | 2.677 | 2.677 |
Game Design | #452 | 2.710 | 2.710 |
Audio | #475 | 2.484 | 2.484 |
Fun | #478 | 2.548 | 2.548 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Overflooded future world hide secrets under surface
Did you write all the code and made all the assets from scratch?
I used some assets for enviroment models and player movement, everything else I made for this jam. There are upgrades, NPC, achievements, secrets, puzzles and more.
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Comments
took some time to load but the graphics looks a bit hard to learn what to do but its pretty fun to just explore the city! Great Job!
Interesting game, but not very intuitive on what to do. Chasing a ball across the city when he randomly jumps somewhere else just to hear what you should be doing felt a bit annoying, I'd rather just have that information up front, or have the locations actually mean something.
The city itself looks pretty nice! Though there are some pop-in issues for smaller objects.
I collected a bunch of barrels for air, found the key in the cathedral, then rang the bell. Then I jumped in the hole beneath the bell but that just got me stuck lol.
So yeah, could use some more polish and guidance, but still a good job!
The effort to create a 3d world for a jam is crazy. The chipmunk voice is funny and obviously for a metalhead like me Iron Maiden and Metallica carry the game.
Interesting game, i kept drowning, and could not find the key? (i think i was meant to look for a key) but the underwater city looked quite cool.
You can upgrade oxygen capasity by finding green barrels beneth floating green balls, so you can stay longer, also, find deepest place behind chatedral
I didn't really understand the concept or gameplay, I was just chasing some type of ball from building to building and afterwards I didn't know what to do. It's unlucky because I can see you spent a lot of time on this game. The water visuals are great and I liked the funny voice.
Hi and thanks for playing! I tried to put guiding visuals like floathing baloons - bellow them are air supply enchanser, and church top in distance, and ball you have followed will each time give player a useful tip, final tip is what you need to do to beat the game. Also, there are minimap, and only visible things are object you have to interact with. But I know, much of this is not obvious and need extra explaining, but I did not have time. I will update game description page. Thanks a lot!
Woah what an interesting and funny underwater city lol