This game is really great for a gamejam of only 3 days. It felt great, the snappy piece movement was good and the music was also awesome. Graphics, Theme and Polish were all outstanding... I think the core game idea has already been done a lot of times though. Some minor feedback: it was not clear to me where the boats would go in the intersection piece and that the preplaced pieces were moveable execpt for the rotating last was a bit odd. Overall great submission.
Yukek
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Yeah well, I have nothing but good things to say about the art, the audio and the general feel of the game. It felt really polished and the sound effects together with the controls were as good as you can expect. I did find myself stuck and had to restart the game because I later found out I first had to get a double jump and jumped a room at my right too early. I also think the game doesn't really fit the theme that well as I didn't get the feeling of going deeper into or exploring anything but this is obviously a really great game for 7 days...
Thanks a lot for your feedback! Yes I get frustrated with the puzzles myself lol... We wanted to add a top down view and make the puzzle stones and gaps more clear but we didn't have enough time to polish that aspect sadly. Bringing a 2D shuffle puzzle in a 3D game sounded fun at first but our implementation wasn't the best. You can play without suffocating by unchecking the checkbox in the beginning but that seems to not be clear enough as well. Thank you for playing for so long. (the timer is 15 mins:))
Well we did say just that:) I understand your point of view but we didn't wanna go the obvious route and interpret it as a countdown (what we knew would be done by a lot of people). In the end we got a game we liked what the goal was after all.
sidenote: we also have a great pun on the theme as our tagline "3 Phases 2 Protect 1 Planet!"
This game is pretty damn cool. The music/sfx and art/animations sound and look amazing and the controls felt great. I did find myself abusing the rewind mechanic not to rewind myself but to 'place' blocks of myself to jump on and complete the levels (and skip the majority of the features in the levels what probably wasn't intended). Because of that, making the rewind times 3, 2 and 1 seemed pointless. Besides the level design, awesome game!
The gameplay is a lot of fun. I loved the leaf particles (of what I can only imagine is the fart) of the snail when it jumps. The sound effects and music are spot on. The map looks a little empty and the special surfaces could use some art/design. I liked that there were 2 jumps after a while so it doesn't get repetitive. One of the best submissions I've played so far!
Damn... I would give 6 stars on the art if I could. There are bots as well. I'm kind of in disbelief this can be made in 3 days... The tutorial and goal of the game was a bit too fast paced for me so I didn't really understand what I was doing but it looked absolutely amazing for a 72 hour game! Didn't know that was possible.
I really like the idea of this game! I would add an explanation in the game instead of in the description because I only read it after playing (and completing it with trial and error) and working with RGB colors reflecting different laser colors is cool but I didn't realize that at first. I liked the particle effects of the laser. Great submission.
The game looks polished and the controls feel nice and smooth. The audio and sound effects are fitting for the game and I think you used the theme in a creative way with the points system. The title doesn't scream originality though. I played 3 times against the bot and twice I got my ass kicked and maybe scored 1 or 2 points total but 1 of those 3 times the bot seemed to not work properly because it let every ball pass. But still impressive to implement a bot in a game of 72 hours. Great submission
Original puzzle game, very cool. The game looks clean and polished. I like how when you mess up, the restart button is already highlighted before you fall down, makes me look like an idiot. The audio is really satisfying, lack of music is not an issue at all. Please tell me the pop sound when hopping is made with your mouth...? The title of the game does not scream originality though. I played until level 15.
It's a simplistic game with intuitive controls. I like the lights and neon so that it looks interesting without needing expensive game art. The camera shaking was a bit much though. And although there was also a hard gamemode, normal was already challenging for me because of blocky movement. The tutorial and overall feel is really clean. Great submission!