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Souper Cosmobot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #42 | 4.133 | 4.133 |
Innovation | #61 | 3.567 | 3.567 |
Overall | #88 | 3.544 | 3.544 |
Fun | #103 | 3.500 | 3.500 |
Game Design | #142 | 3.433 | 3.433 |
Audio | #184 | 3.267 | 3.267 |
Theme | #311 | 3.367 | 3.367 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game has the player dive deeper through the "cosmic soup": an abstract spiraling world where they explore historical periods of human civilization.
Did you write all the code and made all the assets from scratch?
Yes, all assets and code were created from scratch during the development period.
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Comments
Impressive game, Nice graphics and interesting mechanics , Did you solo dev this or in team? Enjoyed my time with the game. Would like you to take a look at my project as well ;)
team! of like 9 ppl lol and yes will take a look at ur game
I like the style of this game a lot. And the art direction was also interesting. I thought the food aesthetic was very well done. I think the controls were a little wonky, but nonetheless, this is an impressive entry. Great job!
Thank you so much! glad you enjoyed it!
Thanks so much for the compliments! I am the art director and lead environment artist on the team so it means a lot to hear that. I hope you were still able to have fun despite the wonky controls lol. That's something we're already working on addressing for the next update.
The graphic is really good, but the control is a bit too clunky, for example the pole vaulting, I need to hold right click a bit to do the vertical jump, but not too long because I'll do the horizontal jump, but also not too short because I'd not jump at all. The grapple should boost you up a bit more when you release to prevent player from stucking at the edge.
Thanks for playing! Yeah we've received a bit of feedback about the controls and have already decided to adjust how the pole-vaulting works. In the next build a vertical vault will just be a regular button press and the forward vault will be a press and hold. That's an interesting idea about the grapple boosting you up, maybe we'll experiment with that!
Very good looking game, impressive that you made all the assets from scratch!
The controls are a bit wonky though and I did not know where I needed to go for the most part.
yes, we had a team of talented individuals. ah, in the future we will be doing our best to make the direction more clear. thanks for the feedback!
to be honest the atomosphre of the game reminds me of crash bandicoot games but i feel like the game is too hard idk maybe the problem from me,the soundtrack oh boyy ,surely one of the best games from this gamejam maybe optimazing the game more cuz my lowendpc had some lag (maybe that the problem of difficulty) i like the textures surely nice game
haha crash bandicoot was def one of the games we took inspiration from! yeah we def could do better in regards to performance, thanks for the feedback!
I like the 3d art and animations, especially the vaulting with chopsticks mechanic :D The theme is pretty good too i think. Kudos for you to make all of this(assets, code, music) in a week. Nicely done!
ty ty we had a team of v talented individuals!
Ah, I immediately recognized Unreal Engine and its little special features, like the fact that Avast crashes the game at launch because the icon has been changed! :D
Now about the game, I congratulate you on the work you've done on the atmosphere and lighting! I found it hard to get the hang of, so I spent a long time on the tutorial to master the commands and game play, but once I'd done that it was a real pleasure to play!
Well done for a job well done!
haha gotta love ue's trademark features! yeah, a low skill floor and a high skill ceiling is what we were going for and something we hope to achieve in later builds