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Altius's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #167 | 3.227 | 3.227 |
Fun | #265 | 3.091 | 3.091 |
Game Design | #279 | 3.136 | 3.136 |
Overall | #345 | 3.000 | 3.000 |
Audio | #361 | 2.818 | 2.818 |
Theme | #408 | 3.091 | 3.091 |
Graphics | #524 | 2.636 | 2.636 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The core motivating goal for the player is to dive deep into a certain character's recent history and learn more about them as the narrative unfolds.
Did you write all the code and made all the assets from scratch?
All code was written by me. I downloaded art and music assets from external sites (all assets are linked in the project's page).
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Comments
Wow! Great idea for a game. Interesting story.
Thank you for playing my game! Glad you enjoyed it :)
Well designed puzzles good job!
Thank you for playing my game! Glad you enjoyed it :)
Those puzzles are brilliant!
Thank you for playing my game! Glad you enjoyed it :)
Really liked the game, the audio and the creativity of the puzzles(but i didnt manage to solve the last puzzle sadly). I sometimes had a problem with going through the doors between puzzle 2 and 3. Great game
Thank you for playing my game :)
Very solid and good-looking game, nice job!
Thank you for playing my game :)
Really awesome job of using common knowledge and hints to get to the answers you need to progress. It wasn't so obscure that you get stuck and not so easy that it was immediately obvious what to do. Great work!
Thank you for playing my game! Glad you were able to enjoy it!
I love investigation games like this! The little puzzles with ascii were very fun.
Though, I'm personally not a big fan of timed events :P. I would much rather repeat the level after a "deadly" choice, than repeat it after the time runs out, but that's just my opinion. It was also a bit weird that the detective's sprite was blurry (I don't know if you worked on Unity, but if you did, setting the sprite's "Filter Mode" to "Point (no filter)" might fix the issue).
In any case, I had fun!
Thank you for playing my game! Glad you were able to enjoy it!
I thought I changed the player sprite's filter mode, but it looks like I must have forgotten to do so. Thanks for letting me know, though :)
geat art style and cool game! great work!
Thank you for playing my game! Glad you enjoyed it!
Really interesting puzzles! They were really fun to figure out. Sadly, I wasn't able to solve the 3rd room.
Thank you for playing my game! I wish I did some more testing on the final puzzle to make the game more balanced, but glad you still had fun!
Nice game. The puzzles start easy and become harder. I must say that the ASCII is creative, but it takes a bit too long to get the right numbers. I looked up the ACII table on the internet to help me out. Nice game! Good job
Thank you for playing my game! Glad you enjoyed it! I actually wanted to add a link to the ASCII table on the game's page for easier access, but I completely forgot about it at the time of the submission lol
Great game, I was really invested! Typically these puzzles are either too easy or too hard, but I feel like this was done just right. The pointers were perfect, and each level had a different way of presenting the puzzles to the player. It was also cool to know from the get-go that we could expect to finish this game in 15 mins on the last playthrough - that meant players would probably spend more time on it, but overall it's not terribly long, and made respawning at the beginning a quick process rather than a nightmare. I even looked up the ASCII table! Very cool subject matter and delicately handled to show neither side is right sometimes. That said, I do have some recommendations: 1) A press to skip faster through the text would be needed in these time sensitive games, when you consult the newspaper or calendar again (otherwise you feel that you're losing precious time). 2) The narrative was captivating but a bit on the nose sometimes, or a bit old-fashioned, i.e. "your loving son", 3) I was confused that the text was telling me gameplay-wise I needed something sharp to open the level 1 box, but I never managed to get that item to get the box open - was that a red herring? 4) I didn't understand I had to go back to the table and press E again for the next letter in level 2, which made me end up guessing the code I needed between level 2 and 3 by going down the ASCII table, 5) I think the narrative could be slightly adjusted to be more inclusive, for example cutting the use of "men" to mean all people as in "mobilise our men" - women are in the army too!:] Overall, awesome replayability factor, nice you did all the code, and if you collabed with an artist in the future to make the UI stand out, then this is an awesome little game!
Whoa, thank you for playing my game! Glad you enjoyed it!
Appreciate your feedback. And yeah, the sharp object was a red herring
I enjoyed using my brain to solve what felt like fairly difficult puzzles. Great submission!
Thank you for playing my game! Glad you enjoyed it!
Couldn't figure out the third room. Had fun though. You were right, very different games haha.
I see. Thank you for playing my game! I do wish I could have tested that puzzle out a bit longer in order to balance it, but appreciate the feedback. And yeah, we made totally different games haha
As a stupid detective, I failed to open the first door and used every clue I had in my sight. However the game seems to me to be in the theme and the graphics look good.
Thank you for playing my game! I do wish I had more time to test the puzzles, but really appreciate the feedback.
Cool story, I really liked the puzzle in the first room! The second one was a bit lame since you only needed the red letters. Sadly we could not figure out the third. (Edit: We figured it out now! I think it would have been cooler if you needed to read more than the red texts)
Tip: When making a pixel-art game, you should not scale the sprite since the pixels will then have different sizes. In general that will not look good.
Thank you playing my game! I really appreciate the feedback on art (I'll admit that I'm still a novice, haha!)
I do wish I could do more testing to find that right balance for the puzzles, but I'm glad to hear that you were able to beat the game!
Nice game, good puzzles but not impossible ones either. A good balance between getting a bit stuck but not feeling lost in what to do. I like the creative interpretation of the theme and not just doing another submarine in the ocean (unlike myself). Well done!
Thank you for playing my game! I did go through a lot of brainstorming at the beginning of the jam to end up with the current idea. Glad you enjoyed the puzzles as well!