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Sobnarine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #226 | 3.556 | 3.556 |
Audio | #269 | 3.074 | 3.074 |
Graphics | #385 | 3.000 | 3.000 |
Overall | #398 | 2.877 | 2.877 |
Innovation | #441 | 2.593 | 2.593 |
Game Design | #458 | 2.704 | 2.704 |
Fun | #547 | 2.333 | 2.333 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Literally diving deep
Did you write all the code and made all the assets from scratch?
YES - all the code, shaders, prefabs; NO - sounds, textures, skybox, fonts
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Comments
The sonar effect is very nicely represented! I love how the glow ripples across all the blocks.
The layout of the blocks sometimes left me feeling a bit stuck if I couldn't move fast enough to dodge them. Perhaps a health system or some extra movement boosters could help avoid this issue?
Nicely put together, well done!
Hey, thank you for playing!
Yes, sonar effect also my lovely part :)
Understand what are you talking about. Indeed, during a playtest I found some obstacles very difficult :) Indeed, I also realized that health system could work, (btw, I didn't think about booster, sound like a nice feature to have!), unfortunately didn't have enough time to implement more features =\
Anyway, thank you for your feedback!
I like the sonar effect visuals, it's a bit bright but otherwise very nice. The game itself is simple but effective. I wish you could go a bit further left and right, like the camera suggests.
Anyway, good job!
Thank you for the feedback!
Yes, I agree, there are many space from the left and right of the screen, and intuitively you want to move there. I definitely will think about increasing space for movement :) Thank you for suggesting
Sobnarine!