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A jam submission

DoorsView game page

Submitted by Pyran9 — 9 hours, 30 minutes before the deadline
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Doors's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#114.3894.389
Overall#1793.3293.329
Audio#1953.2503.250
Innovation#2343.0283.028
Graphics#2673.3063.306
Fun#2753.0003.000
Game Design#2993.0003.000

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You open doors that may or may not have things behind them. How lucky are you?

Did you write all the code and made all the assets from scratch?
all code, most assets

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Comments

Viewing comments 10 to 1 of 30 · Previous page · First page
Submitted

Well done!

I loved the music choice(composition) it really added to the mood of the game. The gameplay worked great, the graphics were nice and clear. 

I think my only criticism would be that the game was a little too simple, if you know what I mean. I know it's a Game Jam game, so simple is what we're aiming for, but I think if you developed it into a longer game with a few more stages, or a couple more mechanics, just to keep it from being all luck, that would take this game to a whole new level. Are you gonna keep working on it? Or is it just for the jam?

Anyway, nice submission. I liked it. Good luck with the jam.

- D

Developer

I'm planning to update once after the jam with some things I didn't have time for and extra polish

Submitted

game was great! simple yet great! i was hooked until the end! good job on this submission!

Submitted

The game was amazing!

Submitted

Solid game. I do wish It was a little longer, but other than that, it seemed pretty polished to me, keep up the good work :)

Submitted

I love the idea of the doors having traps and stuff behind it!

It makes it for a very fun and light game!


I think it would be cool to have the good doors to have special scenes behind them. Like someone giving you a power up. Or maybe they tell you what other doors are safe.


The only critical feedback I have on this is besides from using the powerups to prevent it I feel like the doors are too random. It might be nice to have tells. Maybe you hear murmuring behind the door. or a gun being loaded. Or scuff marks at the front of the door. And over time players can build up a mental map of what could possibly be behind those doors.

-- I think the tells might not need to just say it's good or bad (in a black / white sense), but maybe it could be a tell that it could be a good or bad. So that maybe they would want to strategize and just look for the definitive good doors first before they go for the more chancey doors.


Anyways, cheers, and good work!

Submitted

Great graphics and audio, game design with the lights representing doors and traps was good and easy to understand, gameplay wise it was too luck based with not much strategy of when to use items. I like the range of traps.

Submitted

I liked the idea and the theme. But I never realized whether I had the ability to predict what was behind the door before I opened it. All my choices were random.

Submitted

I liked the concept! Got 19500 as my final score

Submitted

I enjoyed your game, great take on the theme.

Please rate mine ;-)

Submitted

Cool game

Viewing comments 10 to 1 of 30 · Previous page · First page