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Ichit

176
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A member registered Oct 16, 2019 · View creator page →

Creator of

Recent community posts

Cool game! I really like the level design.  I am not much of a gamer that plays puzzles, but it's quite fun!

oof. I shoulda thought of that haha!

I like the game for it's fun vibe. Haven't played a platformer in a while and it's quite refreshing too. Good work :)
I got stuck here. Which was probably quite early :')

I tried double jumping and looking around but wasn't sure haha.

Great work. Definitely reminds me of old arcade games I played back when I was a kid!

I think it could use some more powerups and fanfare music when you complete levels!

Fun game mechanic, but it's quite hard haha!

Neat idea thus far.


Some initial feedback I got:

1. Add a more crunchy sound when you make a connection

2. Backgrounds are fun, but I think the colors of the BG shouldn't overwhelm or make player lose sight of the blocks

3. I think if you had the beats go to BPM of a song or something I can see it having a chill or atmospheric kinda vibe.

Not related in anyway to mixoluma, but an example of the potential vibe I was thinking!


Anyways. Happy devving!

I was stuck on the controls for a while, then found out that I needed to press SPACE to pop the bubble. Other than that. I haven't played much rhythm games myself, but I think it's fun haha.

Just played this game and got to the end. I think it's fun and quite polished! Robot is cute haha

1. Interface is good, but sometimes its hard to read when talking to the robot . For controls it took a bit for me to get used to, but since it's a point and click it was quite functional and easy to pick up. However I wasn't sure what the hand button on the bottom middle of the screen was doing.

2.I liked the mechanics of moving around and interacting with stuff. it felt like it could develop into a more fuller story or game as time goes on. I think in general maybe due to the design of the level, but it was also intuitive of where to go and what to do.

3. Ideas I have:
a. Maybe having some more story or reason why you are there. Maybe you are looking for your creator, or you are trying to escape a facility.

b. More BGM

c. More things to interact with in the game and reward player for doing it. Maybe quippy dialogue, or some pickups useful for later. Like a treasure hunt of sorts. Looking for notes, or special cogs to repair a machine, for example.

Hope this helps! And good work thus far!

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Thanks
! I was thinking a first time tutorial level of sorts to help them learn the grappling. I might work on it more in the future haha :)

Good stuff so far! Generation is pretty good and the game is performant! :)

haha nice! :)

haha. Thanks! I can barely beat it myself

Neat game! It's actually quite hard haha.

Overall polish of this game is really good! I could see this on steam with a bit more content and if it weren't for some familiar characters I saw as the customers hehe. Great stuff :)

Completed all the levels! I'd say the way the levels are done are a good difficulty. not too hard or easy. It's a fun game! I like the art and music that is in there too!

Some feedback:

- At the beginning I was a bit confused on how to start. I think some instructions could help player know how to start the car and where to go~

- I think you could add a button to ask player to restart when they hit the car

- When the enemy pink car goes back and forth. I think it's be good to make the car flip when it's moving back or highlight the break lights to signify it's backing up.


Other than that it'd be interesting on where to take the game. (I am always at a loss of the "what next") Maybe some switches or doors? Eh. Maybe you'll think of something better! Cheers!

Very punchy gamplay. Also like the art!
It'd be neat to have different things to grow. Or have specific crops that would hurt specific aliens~

Cute animations :). Good music choice too~ very peaceful

Great art on the boss!

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Doesn't run on HTML5. I think you gotta enable this setting:

SharedArrayBuffer support


Hopefully
it works~ cheers!

Cool stuff! I like the mechanic where you can pause the ball and shoot from that position. Makes for interesting shots haha

Nice game~ Reminds me of some word typing games when I was young haha

Thanks alot! I am trying to do vector art more using Inkscape! It's taking a while to get used to haha :)

Will try to take those into account ~

Just a bit busy these days! I plan to also add a tutorial so people aren't confused haha

I added the indicator to help show where to go~

As for the car control I followed a tutorial that uses something similar to how old GTA games used to be controlled.


It takes a bit to get used to haha! 

Great work on this game. Kinda crazy this was made in only 72 hours!

As said on the stream. I like the way you introduced mechanics without explicitly telling the player and having them to figure out what to do.

Very unique take on a platformer! Also good use of the mechanic.

I was really bad and couldn't pass the area where there are a bunch of gaps, I could pass the first 2 inconsistently.

but still fun nonetheless!

Great use of the grow mechanic! 

I wonder what the lore is of the two neighbours haha.

Added some initial progression to the game and level ups. See my dev log for details!
https://ichit.itch.io/flower-shop/devlog/688307/player-progression-prototype


I am trying to think of powerups that would be cool. but not try to make this game completely automated.

Thanks!
actually I have hotkeys assigned right now 

F1 F2 F3 to change tools
123456 - to apply action to each of the planter box!

Thanks for playing! Let me know if you have feedback or suggestions!
Currently designing out a way of progression, but I want to make sure it feels right :)

Thanks alot for the feedback!

Thanks for giving me feedback! It's definitely rough and I appreciate you still checking it out.  I'll address the lack of instruction in my next update.

Just for context, you are running a shop that grows flowers for customers for different occasions. 

My current idea for the game is  making it incremental -- after you complete enough orders you'll rank up eventually.

Ranking up will give you:

- more orders you can do (which means more dialogue / plants to grow)

- unlocking different order types (i.e. completing an order in a short time,  choosing flower combinations to give to the customer)

Other than that I am still thinking more about fleshing it out. Just trying to keep it simple as I tend to go to wide too fast I feel.


Thanks again!

Hey ~ just wondering if I can get some feedback on my game. 

It's a small prototype:

https://ichit.itch.io/flower-shop


I am trying to make a somewhat relaxing, chill game that me or others can play when they watch videos or want to relax. Not much commitment from their end. But just keeping their hands busy. A bit weird to say, but just an idea.


Questions I want to ask (answer any of them or none of them):

- Do you feel like the game is fun? If no, why not?

- Do you feel relaxed when playing the game? If no, why not?

- Would you play this game more if it had more content and progression? Or are you okay with randomized quests?

- What inclusions would you add to this game to make it more enticing?

- Any other feedback you have?

Refreshing take of an idle game.

Love it.


Some minor feedbacks:

- Buttons could change colors when purchasable

-  The hint text on the UI gets covered on the bottom

Neat game and very original!

Hope you continue to work on this ~ I could see it being sold as some sort of chill deduction game

Fun puzzle game! Easy to pick up too ~ 
It took me a hot minute to figure out the rotation thing. Would be nice to be able to use rotate to switch or something on that.


Cheers

Fun game! I like how the stealth mechanic works.

Like others mentioned before I think it could do with some music. But all in all. Pleasant to play~

Main objective is to escape! It's a bit like a maze haha.

I no longer need to workout today