Cool game! I really like the level design. I am not much of a gamer that plays puzzles, but it's quite fun!
Ichit
Creator of
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Neat idea thus far.
Some initial feedback I got:
1. Add a more crunchy sound when you make a connection
2. Backgrounds are fun, but I think the colors of the BG shouldn't overwhelm or make player lose sight of the blocks
3. I think if you had the beats go to BPM of a song or something I can see it having a chill or atmospheric kinda vibe.
Not related in anyway to mixoluma, but an example of the potential vibe I was thinking!
Anyways. Happy devving!
Just played this game and got to the end. I think it's fun and quite polished! Robot is cute haha
1. Interface is good, but sometimes its hard to read when talking to the robot . For controls it took a bit for me to get used to, but since it's a point and click it was quite functional and easy to pick up. However I wasn't sure what the hand button on the bottom middle of the screen was doing.
2.I liked the mechanics of moving around and interacting with stuff. it felt like it could develop into a more fuller story or game as time goes on. I think in general maybe due to the design of the level, but it was also intuitive of where to go and what to do.
3. Ideas I have:
a. Maybe having some more story or reason why you are there. Maybe you are looking for your creator, or you are trying to escape a facility.
b. More BGM
c. More things to interact with in the game and reward player for doing it. Maybe quippy dialogue, or some pickups useful for later. Like a treasure hunt of sorts. Looking for notes, or special cogs to repair a machine, for example.
Hope this helps! And good work thus far!
Completed all the levels! I'd say the way the levels are done are a good difficulty. not too hard or easy. It's a fun game! I like the art and music that is in there too!
Some feedback:
- At the beginning I was a bit confused on how to start. I think some instructions could help player know how to start the car and where to go~
- I think you could add a button to ask player to restart when they hit the car
- When the enemy pink car goes back and forth. I think it's be good to make the car flip when it's moving back or highlight the break lights to signify it's backing up.
Other than that it'd be interesting on where to take the game. (I am always at a loss of the "what next") Maybe some switches or doors? Eh. Maybe you'll think of something better! Cheers!
Added some initial progression to the game and level ups. See my dev log for details!
https://ichit.itch.io/flower-shop/devlog/688307/player-progression-prototype
I am trying to think of powerups that would be cool. but not try to make this game completely automated.
Thanks for giving me feedback! It's definitely rough and I appreciate you still checking it out. I'll address the lack of instruction in my next update.
Just for context, you are running a shop that grows flowers for customers for different occasions.
My current idea for the game is making it incremental -- after you complete enough orders you'll rank up eventually.
Ranking up will give you:
- more orders you can do (which means more dialogue / plants to grow)
- unlocking different order types (i.e. completing an order in a short time, choosing flower combinations to give to the customer)
Other than that I am still thinking more about fleshing it out. Just trying to keep it simple as I tend to go to wide too fast I feel.
Thanks again!
Hey ~ just wondering if I can get some feedback on my game.
It's a small prototype:
https://ichit.itch.io/flower-shop
I am trying to make a somewhat relaxing, chill game that me or others can play when they watch videos or want to relax. Not much commitment from their end. But just keeping their hands busy. A bit weird to say, but just an idea.
Questions I want to ask (answer any of them or none of them):
- Do you feel like the game is fun? If no, why not?
- Do you feel relaxed when playing the game? If no, why not?
- Would you play this game more if it had more content and progression? Or are you okay with randomized quests?
- What inclusions would you add to this game to make it more enticing?
- Any other feedback you have?