Thanks
! I was thinking a first time tutorial level of sorts to help them learn the grappling. I might work on it more in the future haha :)
Ichit
Creator of
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Completed all the levels! I'd say the way the levels are done are a good difficulty. not too hard or easy. It's a fun game! I like the art and music that is in there too!
Some feedback:
- At the beginning I was a bit confused on how to start. I think some instructions could help player know how to start the car and where to go~
- I think you could add a button to ask player to restart when they hit the car
- When the enemy pink car goes back and forth. I think it's be good to make the car flip when it's moving back or highlight the break lights to signify it's backing up.
Other than that it'd be interesting on where to take the game. (I am always at a loss of the "what next") Maybe some switches or doors? Eh. Maybe you'll think of something better! Cheers!
Added some initial progression to the game and level ups. See my dev log for details!
https://ichit.itch.io/flower-shop/devlog/688307/player-progression-prototype
I am trying to think of powerups that would be cool. but not try to make this game completely automated.
Thanks for giving me feedback! It's definitely rough and I appreciate you still checking it out. I'll address the lack of instruction in my next update.
Just for context, you are running a shop that grows flowers for customers for different occasions.
My current idea for the game is making it incremental -- after you complete enough orders you'll rank up eventually.
Ranking up will give you:
- more orders you can do (which means more dialogue / plants to grow)
- unlocking different order types (i.e. completing an order in a short time, choosing flower combinations to give to the customer)
Other than that I am still thinking more about fleshing it out. Just trying to keep it simple as I tend to go to wide too fast I feel.
Thanks again!
Hey ~ just wondering if I can get some feedback on my game.
It's a small prototype:
https://ichit.itch.io/flower-shop
I am trying to make a somewhat relaxing, chill game that me or others can play when they watch videos or want to relax. Not much commitment from their end. But just keeping their hands busy. A bit weird to say, but just an idea.
Questions I want to ask (answer any of them or none of them):
- Do you feel like the game is fun? If no, why not?
- Do you feel relaxed when playing the game? If no, why not?
- Would you play this game more if it had more content and progression? Or are you okay with randomized quests?
- What inclusions would you add to this game to make it more enticing?
- Any other feedback you have?
Love the gameplay and voice acting of the game. I could see the core gameplay being used for a western RPG with stories and dialogue!
Only notes I had is sometimes in the house it was easy for me to lose the player when fighting inside the houses. I think if the camera followed the player or maybe adding more contrast it might help~
I love the idea of the doors having traps and stuff behind it!
It makes it for a very fun and light game!
I think it would be cool to have the good doors to have special scenes behind them. Like someone giving you a power up. Or maybe they tell you what other doors are safe.
The only critical feedback I have on this is besides from using the powerups to prevent it I feel like the doors are too random. It might be nice to have tells. Maybe you hear murmuring behind the door. or a gun being loaded. Or scuff marks at the front of the door. And over time players can build up a mental map of what could possibly be behind those doors.
-- I think the tells might not need to just say it's good or bad (in a black / white sense), but maybe it could be a tell that it could be a good or bad. So that maybe they would want to strategize and just look for the definitive good doors first before they go for the more chancey doors.
Anyways, cheers, and good work!
This seems like chill game!
I've some feedback:
- Might be neat to be able to store ingredients that might be needed for later
- Maybe some recipes need ingredients in a particular order
- Knowing how much of what ingredient for a recipe would help (I got stuck on the pancake one)
- More movement / interactions options could make it a bit more fun. Like a dash or a run or a throw ingredient to pot.
Overall I think it's pretty unique and just want to say great work overall. I like the use of the theme in here.