Play behind the door
Behind The Door's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #509 | 2.319 | 3.667 |
Game Design | #526 | 2.108 | 3.333 |
Graphics | #543 | 2.214 | 3.500 |
Audio | #544 | 1.897 | 3.000 |
Overall | #547 | 2.038 | 3.222 |
Innovation | #568 | 1.897 | 3.000 |
Fun | #602 | 1.792 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There's a door that you need to open with a password. What's behind the door?
Did you write all the code and made all the assets from scratch?
Yes I write all the code myself and the assets from scratch, I use some free public sounds effect then I change the pitch and speed to use it for my game
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Comments
Wow doing this all from scratch is very impressive, well done! I thought the idea was interesting and you nailed the theme, I wanted to know what was behind it! Unfortunately I didn't get to complete it because the keypad would keep double pressing a number, and I couldn't type the code correctly. Besides that, I thought the timer and the overall "HURRY UP" transformation was a great idea and I got genuinely stressed out haha. Great work for such a short time period! If you have some spare time I would love it if you tried my game too!
Very simple but good game with authentic late 90's point and click mystery game aesthetics, good luck with your future projects.
I am very, very, sorry for posting that I had an error before on this page because, it was an issue on my end and I should have looked into it closer. I deleted it as not to confuse anyone.
A simple, but effective, approach to a stress-inducing timed condition to input codes rapidly before the time runs out.
However, I've come across some bugs that didn't play fair to the experience, like numbers being diled twice with one mouse click, or the game freezing while inputing the code - and besides these problems being what induced the "stress" the most in my experience, I think maybe some other mechanic or the time being shorter could've been more interesting.
But for its size, it's simple and effective.
Thanks man, sorry if you had experienced a few bugs when playing the game. I still need to learn more about coding so yeah it's kinda buggy.
And also i kinda rush making this game because i only had 3 days making this
what kind of error? also what windows you're using
Think the visual style was cool. More background ambient sound would've helped, I think, but it definitely had a tense atmosphere and I liked the number/door mechanic a lot. Nice work :)
Crunchy