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Independence Games

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A member registered Nov 29, 2022 · View creator page →

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If you're still interested Version 1.1 is now available, I fixed the dialogue system and made other small improvements I didn't have time for before. I was able to improve the framerate a fair bit but, it's still not ideal. If I make it into a full game, I'll have to find a way to limit the number of enemies spawned in or finally learn C++ because of the pathfinding memory usage in Unreal. Thanks for the initial feedback that helped me to improve my game.

A decent base for 3rd person action game. Could really use the ability to walk backwards and strafe. Good luck with your future projects.

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A pretty good platforming game, jumping feels pretty good, the flip animation adds a lot, the use of keys as a throwable weapon is fun. Good luck with your future projects.

Good game with good atmosphere and story. It's well made the only issue I had was the occasional frame drop on the second floor. Good luck with your future projects.

Thank you, I'm really glad you enjoyed it.

Thank you for the feedback, I am hoping to make a new version soon that addresses both of the issues especially the performance.

Pretty good, movement and avoiding the vision cones has a good feel and the gadgets are also fun. I was disappointed that it was over so soon which is the sign of a quality game. Best of luck with your future projects.

The aesthetics are pretty good but, unfortunately the frame rate is single digits for me and its hard to play. Good luck with your future projects.

I rated yours and left a comment.

Rate What Happens At Midnight? by Independence Games for Brackeys Game Jam 2024.1 - itch.io

Pretty good shooter-platformer, it's well made and has good art. Good luck with your future projects.

Thank you, it's so great to hear someone liked one of my games. I've actually already rated your game and left a comment a couple days ago, you had good presentation.

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A fairly good side scrolling shooter. I think it would be nice if every enemy dropped orbs of a particular color and you could tell which ones they dropped. Good luck with your future projects.

Very simple but good game with authentic late 90's point and click mystery game aesthetics, good luck with your future projects.

 I am very, very, sorry for posting that I had an error before on this page because, it was an issue on my end and I should have looked into it closer. I deleted it as not to confuse anyone.

An office dungeon crawler sounds fun it would be nice if you did more with this. Good luck with your future projects.

Good game, good use of lighting, it's dark but you can see enough to get around. I also appreciate that you took the time to make checkpoints. That being said I think there was an error with the last checkpoint, were when I respawned it looked like I had the key but, I didn't. Good luck with your future projects.

Good atmosphere and use of repetition to build tension like P.T. I think that maybe it's a little too repetitive though, it made me worried I was doing something wrong, at one point I went backwards and got trapped in a small room, don't know if that was supposed to happen. Pretty good for your first jam, good luck with your future projects.

The idea of dimension hopping via crafting and getting new crafting materials for more dimensions is good, and kinda like 2D Nightingale. If you expand the game past the crafting elements, I think you'll really have something. Good luck with your future projects.

Good art and core gameplay. It would be nice if the room were bigger especially considering the length of the dash. Good luck with your future projects.

Not bad for a first time releasing a game. Could use a faster movement speed or wider spaces, also projectile visualization would be pretty good. Good luck with your future projects.

Fairly good atmosphere and pacing. Good luck with your future projects.

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You did a really good job presenting the story with fairly good cinematics and voice acting. It would have been nice if the gameplay were a bit better with things like a visualization of the bullets and checkpoints for each fight or at least get some health back. Good luck with your future projects.

Good puzzle design they make you think and aren't tedious. However, picking things up and pressing buttons is kinda finicky also not being able to interact with the currency puzzle before the piano puzzle confused me at first. Good luck with your future projects.

Pretty good atmosphere, I like that you used loud mechanical ambient noise for a spooky environment, sorta like the evil dimension in silent hill. The game's well made, the only minor compliant is you should have raised the step height, so your feet get caught on things less. Good luck with your future projects.

Good music loop (even though it's short) and character design but, the collisions are bad and there's nothing to do. Good luck with your future projects.

Good aesthetics and I hate to complain but, there's a lot of gameplay problems. I can't pick up the batteries, the sensitivity is very low and sometimes Jery gets me immediately after walking through a door. Good luck with your future projects.

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A good 3ps foundation but, the line rooms are too easy with the gun's infinite range and circle rooms are a little too hard with how tanky the enemies are. Overall, I think you could build really well off of this. Good luck with your future projects.

Decent game but, the motion blur and bloom effects are pretty intense. Good luck with your future projects.

Thank you! I don't get feedback often and it's always appreciated very much, especially positive feedback.

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Pretty good atmosphere sorta reminds me of Resident Evil. Couldn't exit the clock puzzle when I clicked on it, had to restart to be able to solve it. Good luck with your future projects.

It's short but, that's fine because it's well made and has a decent atmosphere.  Missed opportunity for an easter egg for hitting the button 923 times.

Good set of core mechanics, it's shame it seems like you didn't have time to do more with it. Hope you can expand this in the future.

Good art and an interesting world. Good puzzles on the train but, I feel like you could have done more with the junk clearing puzzle. There's a minor glitch on the keypad when you hit 9 or 0. Is the tarin going backwards the end? It just goes black. A fairly good game in general, good luck with your future projects.

Good aesthetics and decent concept but, it would have been nice if the skill/luck ratio leaned more toward skill. Good luck with your future projects. 

Good core gameplay but, it doesn't seem like there's enough ammo to get through the levels. Good luck in your future projects.

Good foundation could use an indication of the players health and an end state. I also agree with molor about the particle effects it's hard to see, sometimes less is more.  Good luck on your future projects.

I appreciate the variety of zombie models and other aesthetics. I hate to complain but, the shooting just doesn't feel very good, there are no bullet visuals and the hit detection isn't great. Best of luck in your future game development projects.