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A jam submission

Titled Door GameView game page

Finish as many rooms as you can and reach the high score
Submitted by NoArt278 — 1 hour, 14 minutes before the deadline
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Titled Door Game's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2463.1003.100
Innovation#2952.8002.800
Theme#3243.0333.033
Fun#3362.7672.767
Game Design#3382.9002.900
Overall#3472.8502.850
Graphics#4802.5002.500

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Players have to guess how their actions affect the next room

Did you write all the code and made all the assets from scratch?
Code is made from scratch, sounds are taken from sources listed in the description, while the "models" are just default unity models I combined.

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Comments

Viewing comments 4 to 1 of 24 · Previous page · First page
Submitted

A cool concept and very impressive for a weeks work. Not sure if it was intentional but I found I could get through everything other than the hammer levels easier if I mostly ignored the cubes and just pushed the ball around.

Developer(+1)

Yeah it is intentional as there's supposed to be consequences for it. Although from the feedback so far I think it's not "punishing" enough, especially as you can cheat it (people already found it almost immediately after I uploaded the game ;-;). Also, thank you !

Submitted

the game is very cool, the music is cool a bit loud tho. It's fun but also hard but fun.

Developer

Thank you !

Submitted

Hey man I don't want to brag but could you rate my game too and also leave a comment, I would really appreciate it.

Developer

Done ! Cool game btw

Submitted

Cool looping mechanic. If I could give some pointers about this kind of thing, I would suggest you make the levels scale linearly in difficulty. My first two rooms were basically "press button, win" and the third was 4 super turbo hammers that mangled the ramps before they hit the ground, and after clearing that it was back to "press button, win." Better to build up and then just loop harder levels. Also the camera sensitivity was super high, and between that and the fast hammer rooms, it almost made me dizzy. Still, I think this was an interesting concept, keep it up ^.^

Developer

Thank you for the feedback ! I wanted the player to have more control over the levels and also keep the consistency of the game's rules, thus the reset of the difficulty. Although the "just press to win" levels are less engaging than the more difficult ones. Glad you find it interesting. Also sorry for the mouse sensitivity.

Submitted

- Very High Mouse Sensitivity

- Music Too Loud

- Sometimes Green Cubes glitch trough Ground

+ Interresting Game

+ Pretty Fun

Developer

Sorry for the mouse sensitivity and the music volume (to everyone that played this too). I didn't realize it while making the game :').  Glad you still found it interesting and fun.

Viewing comments 4 to 1 of 24 · Previous page · First page