Play game
Titled Door Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #246 | 3.100 | 3.100 |
Innovation | #295 | 2.800 | 2.800 |
Theme | #324 | 3.033 | 3.033 |
Fun | #336 | 2.767 | 2.767 |
Game Design | #338 | 2.900 | 2.900 |
Overall | #347 | 2.850 | 2.850 |
Graphics | #480 | 2.500 | 2.500 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players have to guess how their actions affect the next room
Did you write all the code and made all the assets from scratch?
Code is made from scratch, sounds are taken from sources listed in the description, while the "models" are just default unity models I combined.
Leave a comment
Log in with itch.io to leave a comment.
Comments
A cool concept and very impressive for a weeks work. Not sure if it was intentional but I found I could get through everything other than the hammer levels easier if I mostly ignored the cubes and just pushed the ball around.
Yeah it is intentional as there's supposed to be consequences for it. Although from the feedback so far I think it's not "punishing" enough, especially as you can cheat it (people already found it almost immediately after I uploaded the game ;-;). Also, thank you !
the game is very cool, the music is cool a bit loud tho. It's fun but also hard but fun.
Thank you !
Hey man I don't want to brag but could you rate my game too and also leave a comment, I would really appreciate it.
Done ! Cool game btw
Cool looping mechanic. If I could give some pointers about this kind of thing, I would suggest you make the levels scale linearly in difficulty. My first two rooms were basically "press button, win" and the third was 4 super turbo hammers that mangled the ramps before they hit the ground, and after clearing that it was back to "press button, win." Better to build up and then just loop harder levels. Also the camera sensitivity was super high, and between that and the fast hammer rooms, it almost made me dizzy. Still, I think this was an interesting concept, keep it up ^.^
Thank you for the feedback ! I wanted the player to have more control over the levels and also keep the consistency of the game's rules, thus the reset of the difficulty. Although the "just press to win" levels are less engaging than the more difficult ones. Glad you find it interesting. Also sorry for the mouse sensitivity.
- Very High Mouse Sensitivity
- Music Too Loud
- Sometimes Green Cubes glitch trough Ground
+ Interresting Game
+ Pretty Fun
Sorry for the mouse sensitivity and the music volume (to everyone that played this too). I didn't realize it while making the game :'). Glad you still found it interesting and fun.