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A jam submission

Headless HotelView game page

A top-down horror survival experience.
Submitted by Henry_Hamster, YoungjePark, Lucas Wang, Matth_ew12zz, shuangmaster5000, DolphyVix (@dolphyvix) — 4 minutes, 35 seconds before the deadline
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Headless Hotel's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#823.9713.971
Theme#1253.7353.735
Game Design#1463.4413.441
Overall#1573.3873.387
Innovation#1973.1183.118
Audio#2603.0593.059
Fun#2753.0003.000

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is all about traversing a dangerous hotel filled with physical doors which the player must push open to slowly reveal rooms, which could be filled with loot or with danger.

Did you write all the code and made all the assets from scratch?
Yes, all code/assets were made during duration of the jam. Some external QOL packages were used however from the Unity package store.

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted

A nice survival game! I like the mix of pixel art with the 3D visuals. The music and sounds when you encounter a monster really add to the intensity of the situation. I think the different stats (health, stamina, flashlight, hunger) were balanced well and never felt too overwhelming or frustrating. I like how you could use the environment to deal with the monsters like shutting the door on them or getting them stuck in the spider webs. The designs of the monsters were quite creepy as well. I couldn't see the entire monsters at once with my flashlight, which I think added to the creepiness.

Having an in-game mini-map showing everywhere you've been would've been helpful.  You could also have more interesting landmarks in different rooms to help the player better remember the layout and navigate. 

I played the game a few times, but only found one crafting table. I think having more crafting tables would also be useful as I wasn't even sure there was crafting for the first five minutes I was playing. Also, I feel like most of my time was spent just collecting things and and occasionally running away from monsters. Even when I was crafting things, I hardly ever felt a sense of progression. I know you're supposed to find a key to escape, but I felt like I was looking for a needle in a haystack. I think some sense of direction would help with that feeling.

I found a small bug. There's a part with what looks like double doors that I was able to push aside and get through even though it said "Can't open from this side" when I pushed it. I was able to push it away from its hinges and get around it.

Overall, nice job with this! I feel like this has a lot of potential! Your team did pretty well!

Submitted(+1)

Looks extremely cool, and i love the game!

I'd like, if you'd also rate my game :)))

Submitted(+1)

Fun game! Love the graphics

Submitted(+1)

Really cool looking game. I think it is good you have posted the minimap. Due to the darkness you can easily get lost indeed.

I liked the exploration and crafting. Graphics are very high quality and you have nailed the lighting. If you were to expand on this, I would make it more clear when one of your meters is running out. Now I just perished all of the sudden without really noticing.

Well done :]

Developer

Hey everyone, we realized the map might be a bit difficult to navigate, so here's a minimap :) Enjoy playing!

Submitted

killed it! i'm excited for ya'll because i think the mechanics are solid and there's a lot of potential to expand and balance this into a complete game! well done!

-dustin

Viewing comments 26 to 21 of 26 · Next page · Last page