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sharing my game jam story (tell us yours)

A topic by turbo red created Feb 24, 2024 Views: 105 Replies: 7
Viewing posts 1 to 6
Submitted

https://itch.io/jam/brackeys-11/rate/2534682 FOR ME IT's my first game jam with my third game i ever made with my low end pc I'm going to join game jams like brakeys and arecola just to make money and get a new pc to make beer games for the future i hope you try my game and rate it as well and support me

Submitted

https://itch.io/jam/brackeys-11/rate/2535582

Hey try out ours, the combat mecanics are a bit chunky but worth it :)

Submitted

And i give you a shoutout for your first game Jam, your game is a great addition to it

Submitted

I hope you rate it 馃槉

Submitted

indeed

Submitted (1 edit)

This is ours! https://abstractdigital.itch.io/doors-monstes-and-towers 

I've been in many local Jams or local versions of the Global Game Jam, but this is my first big online game jam and I loved the experience! I never expected to have so much people play our game!

Hope you like it!

I'll try your game tonight!

Submitted

This is my second game Jam had to conceptualize and implement in 4 days ( why don't they start jams mid week that would give you the weekend to work on it). At first thought the theme sucked but then this scooby doo chase sequence though doors came to my mind and I was like .... Wait a minute. And boom a teleporting, action match game was born! Try it out! 

https://itch.io/jam/brackeys-11/rate/2535110

Submitted (2 edits)

This was my first game jam ever. And here's the story of my game development experience during this jam:

I started Brainstorming ideas for a game as soon as the theme was revealed then 1 day later when I actually got to work on the game I had an idea in mind: game where you fight of zombies. Then I thought about the art style... I'm pretty bad at blender and just picked up MegicaVoxel so I thought why not make voxel Modells. And with some reference for inspiration(true inspection not stealing meant as "inspection" 馃槀) it was quite easy to make everything that I wanted in MagicaVoxel. Then I got to programming the mechanics on day 3 I believe (I didn't have time to work on the game on day 2) I spent day 3-5 coding stuff and making models when I needed them. Then day 6 arrives and my todo list is relatively full still and I don't have much time to work on the game... 

So I set myself an alarm for 7am and got to work doing everything I possibly can the rest of polishing and finishing the game was done at around 7:45-7:55am. Then what I thought would be the hardest part: uploading to itch.io(because I heard people on YouTube say that some stuff went wrong) but it was extremely easy and straightforward and everything worked perfectly fine. So my game was uploaded at around 8am... 

And that's how BitBrain was made. 

If you want to play my game you can do so by clicking on this link! https://itch.io/jam/brackeys-11/rate/2535578 I truly hope you will enjoy it!

Bye!