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Captura: King's Order's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #162 | 3.942 | 3.942 |
Game Design | #165 | 3.615 | 3.615 |
Audio | #182 | 3.481 | 3.481 |
Fun | #243 | 3.462 | 3.462 |
Overall | #327 | 3.317 | 3.317 |
Innovation | #522 | 2.923 | 2.923 |
Theme | #871 | 2.481 | 2.481 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
First levels teach you how to play the game and last level is the storm. (Due to timing issues the game is losely connected to the theme)
Did you write all the code and made all the assets from scratch?
I wrote all the code from scratch but I used premade assets made by others.
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Comments
Unfortunately it runs *incredibly* poorly for me in the browser, so I can't play it. I like the art in the screenshots though.
Very smooth experience. My only complaint is that it was a little bit hard to see when units were selected and UI was pretty small on my monitor.
I really enjoyed the game play of it. Also I really liked the art style of it. Wish there was more content for this game.
Looks like a really fun game, but I couldn't enjoy it properly due to a bug that prevents me from selecting buildings. Only if I spam click all around a building will I sometimes be able to select it. I painstakingly made it to level 3. Wonder if it has anything to do with me using firefox.I tried installing it with itch.io client, but it crashed.
Every time I cleared the level, I liked that the previous level of content is preserved. It felt like rts. It is fun
I really liked the isometric hex art style! I feel like interactions need some polish but other than that its is a really good game!
Good game! It was too slow paced for my taste but still good!
When I tried selecting multiple units by clicking and draging the selection area suddenly stops when it's about to hit a unit.
Also (I don't know if this was a me problem) it wasn't very clear about how to attack the enemies, I would click on them and my units will move towards that hex and then stop and take like two or three hits from the enemies and then they react.
If you keep updating this project it could be a very fun level based RTS, maybe introducing a few hazards that the player needs to build around or something like that. I could also see it as a turn based RTS kinda like Civ.
Anyway, you did a good job, be proud! :D