Is it okay if I upload my game before submition for testing purposes?
Glyn06
Creator of
Recent community posts
Thanks you! Glad you found it fun!
Yeah, I wanted to add some particles or something else besides the tiny knockback the enemies get, but ran out of time.
I'll try to do what you said with the timeline, now that you mentioned it I believe I know where the problem is, probably sliced the tilemap the wrong way.
Good game! It was too slow paced for my taste but still good!
When I tried selecting multiple units by clicking and draging the selection area suddenly stops when it's about to hit a unit.
Also (I don't know if this was a me problem) it wasn't very clear about how to attack the enemies, I would click on them and my units will move towards that hex and then stop and take like two or three hits from the enemies and then they react.
If you keep updating this project it could be a very fun level based RTS, maybe introducing a few hazards that the player needs to build around or something like that. I could also see it as a turn based RTS kinda like Civ.
Anyway, you did a good job, be proud! :D
I think the game needs some polish in the game design department, it feels like the game doesn't challenge you in major ways. I believe you are caping the UI value but not the internal value of the emotions variables, because at one moment I got and event thar reduced 30 hapiness or something like that and my value didn't seem to change.
It's a cool concept, it brings me back to a few years prior when I was studying.
The art is great!
The gameplay felt a little bit clunky, I think it needs more feedback for when you hit an enemy and when an enemy hits you. It also can get laggy sometimes with all the enemies spawning, consider a pool system.
The audio was fine, except the game over jingle where it shoots up in volume suddenly.