Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Captura: King's OrderView game page

Small minimalist real time strategy game where you capture buildings, produce units and defend the kingdom.
Submitted by mgezici — 10 hours, 3 minutes before the deadline
Add to collection

Play game

Captura: King's Order's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#1623.9423.942
Game Design#1653.6153.615
Audio#1823.4813.481
Fun#2433.4623.462
Overall#3273.3173.317
Innovation#5222.9232.923
Theme#8712.4812.481

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
First levels teach you how to play the game and last level is the storm. (Due to timing issues the game is losely connected to the theme)

Did you write all the code and made all the assets from scratch?
I wrote all the code from scratch but I used premade assets made by others.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 48 · Previous page · First page
Submitted

Hello! An excellent game with good sound and graphics and theme is conveyed well. Personally, I love games where you need to build and make troops. The only thing is that I would like more optimized UI because at high resolutions it can be quite difficult to read the text. Thank you

Submitted

Great graphics, cool music and nice village defending game, with extra content like city building, it is awesome work, 

Here is mine if someone wants to try:

https://abdullahsevin.itch.io/allican

Submitted

Really amazing graphics, with a unique style, also the gameplay is quite fun, great job!! 

Submitted(+1)

The graphics is Great. I got inspired !

Submitted(+1)

Great graphics, gameplay wise since the enemies only stand still (at least for the earlier levels), there is no incentive to optimize what upgrades I make or troops I hire, I can always wait for my resources to scale and pile up first. Also I felt the tutorial was lacking, especially for a more complex game like this. I think a guided tutorial rather than just text would be more suitable.

Developer

Thank you for your detailed comment! Normally I planned to add patrolling enemies and enemy production points (for example, they would come from the sea with ships in time intervals), and building capture mechanics planned for the enemies, but the time was not enough to implement all of them. 

I agree with the guided tutorial part, It would make everything more clear.

Submitted(+1)

I am surprised with your game's style dude! The music fits to the game, the build system is awesome, I can feel you guys did a lot of works under a week, good job !

Developer

Thank you! I did everything on my own :) (I bought and downloaded assets of course)

Submitted(+1)

Nice job! The mouse click registering wasn't too bad actually. At first I was confusing a click not being registered for just not having enough resources 😅 so after I got the resources building fast, I really didn't have any issues!

I think a notification or something to show that you don't have enough resources would help. That and some enemy AI and I could have spent hours playing this. Great work!

Developer

Thank you! I even tried to train units when I have no resources and thought it was a bug or smt 😅 Even a small feedback would solve that issue. Thank you for your suggestion! 

Submitted(+1)

As others have mentioned, the clicking issue is a bit annoying, but aside from that, it’s awesome! I really liked the art, and the gameplay is great, especially for a jam. I’ll definitely play again once it’s fixed! I believe you can update the game to fix game-breaking or awful bugs during the rating period, but the rules say you can’t add more content. I had to fix a game-breaking bug too (but it was an easy fix).

Developer

Thank you for playing and leaving a comment! I don't want to take risks and game is still playable so I will wait. 

Submitted(+1)

AMAZING JOB DOESN'T LOOK LIKE A GAME JAM GAME LOOKS LIKE A MONTHS DEV

Developer

THANKS BRO. I made the game in 50 hours in 5 days (excluded ideation part, used Trello to track time).

Submitted(+1)

Graphics are amazing and its really fun to play! You did a good work, well done !

Developer

Thank you! I tried my best but there are a lot to improve.

Submitted(+1)

The look and feel of this game is terrific. Other than some of my clicks failing to register, I had a very fun time playing this. Good work!

Developer(+1)

Thank you for your comment! Click are not registering correctly because of a complex script bug. I am still working on it. After the rating period is over I will update the game. I am sorry for bad experience caused by mouse clicks.

Submitted(+1)

No problem at all, it happens! It's a very cool game.

Submitted(+1)

cute game, sadly often times my clicks didnt register which was a bit frustrating

Developer

Thank you for your comment! Click issues are so annoying, I am sorry for that experience :(

Submitted(+1)

Good choice of assets :) Acquiring a mass army and storming the enemy bass was satisfying.

Submitted(+1)

Good Game!

Developer

Thanks!

Submitted(+1)

The game has very nice graphics, Im a sucker for upgrading buildings I would have loved a little visual change each Time I upgrade the buildings, it can spice things up a lot. I also really appreciated your high attention to detail!

Developer(+1)

Thank you! I really wanted to add more visuals on upgrade but the asset package I used does not have variety on same objects. However, if I continue developing this game, I will definetly add visual changes when buildings upgrade. 

Again, thank you for playing and leaving a reply!

(+1)

Good

Developer

Thanks!

Submitted(+1)

Super nice game! It is more of a towe rattack than defence, super nice concept. 

The only drawback was that clicks where a bit wonkie, and didn't trigger consistenly, but totally enjoyed it :)

Developer

Thank you! Clicks are probably the main issue with this game :')

Submitted(+1)

It looks really nice, and all of the basic functions work well! fighting/upgrading/resource production mechanics worked as expected. couple suggestions:

-clicks didnt register well(html problem?)

- didnt realize you could click multiple time to make more units, x in top right of produce unit button made me assume you could only do one at a time, which was tedious

-the music was a little too high energy for the gameplay imo, i think something more laid back would have matched the gameplay a little better

well done project overall, just some minor ui/player instruction/control issues. thanks for entering!

Developer(+1)

Thank you for the reply! I spent a lot of time on graphics and animations.

Clicks are script + webGL problems. I should have figured out a more convenient way to handle clicks.

For the multiple click, selection box, and army production, more tutorials might let you know these mechanics, I am sorry for that.

I agree with the music :) I tried to find some royalty medieval music and there was not much of them.

Thank you for playing the game!

Submitted(+1)

Small Scale Age of Empire. I enjoyed it. As you said yourself it is loosely connected to the theme but nonetheless a good game.
In WebGL the clicks were not always registering correctly or lagging behind (dragging) which made it a bit tricky to play at times.
I agree with 3D mango that the capturing was not introduced very well. I was wondering why I didn't win when I killed all enemy units in the last level, but I had to capture. Also upgrading could have been explained more prominently.

Yet again, I could see myself playing more levels if there were more to come :)

Developer

Thank you for playing my game and leaving a reply! 

Clicks doesn't work properly because I tried to solve "double click, single click and drag select box" actions in a single script with timers. Since timers does not work well in WebGL + script is not clean enough (I figured out another way to implement these features but it was nearly 10 hours after the submission time is over) clicks doesn't work as intented.

Submitted(+1)

Fair enough. Glad you figured it out in the end though :) that's what game jams are for too.

Submitted(+1)

I played this in WebGL, here are a few things I noticed:

Things I liked:
- The simplistic artstyle fit this game perfectly.
- The music was good, however I turned the volume down in settings. (my personal preference)
- Building units made sense, no extreme need for resource management or complicated steps to get units.
- The combat was satisfying, seeing all the units pooling in a spot and seeing one side be wiped out was cool.

Things I didn't understand:
- Capturing buildings took some time before I understood completely, this was my fault though as I didn't really read the tutorial.

Things to improve:
- Selection, both clicking individual units and selecting an area was difficult.
- This was not very well aligned with the theme. I understand that there was a timing issue.

All in all, a really fun game that I would like to play more if you ever continue development.
If you have time to review my game, I would appreciate it! :)

Developer

Thank you for playing the game! 

a good game should explain its mechanics without a tutorial so I agree with capturing buildings is not works very well. I planned (but not implemented) enemies could also capture buildings, which would make you want to garrison buildings to protect them.

Also, the problem with mouse is caused by script written by myself combined with WebGL build. I tried to implement double click, drag select box and simple click. However, it is not working as intented.

I will try your game as soon as possible, again thank you for playing the game and leaving a reply :)

Viewing comments 20 to 1 of 48 · Previous page · First page