Play game
Calmness Village In Storm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #610 | 2.925 | 3.700 |
Innovation | #937 | 2.214 | 2.800 |
Overall | #973 | 2.266 | 2.867 |
Fun | #999 | 2.135 | 2.700 |
Graphics | #1013 | 2.293 | 2.900 |
Game Design | #1019 | 2.135 | 2.700 |
Audio | #1058 | 1.897 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is divided into a CALM round for the player and a storm round for nature, which requires the player to be prepared to withstand disasters before the storm
Did you write all the code and made all the assets from scratch?
No.I think this question is dangerous. Does that mean if I don't use scratch then my work won't be able to participate in this competition?
Leave a comment
Log in with itch.io to leave a comment.
Comments
Good idea. It was fun
I have no idea what I was doing, I placed some resources and shoveled some holes and put wood? down. then spammed space bar and won.
CALM!!!!!!!!!!!!!!!!!!!!
Good idea overall, might need more work with the feedbacks and level design. It could be a good puzzle/strategy game in the future
Sound effects are good and the concept is fun. But the movement of the waves was uncomfortable to watch. But overall, I think it's a fun game that fits the theme! ദ്ദി・ᴗ・)
Hi, hope you had a blast during the jam. Should have read the information first about the tab menu, just kept pressing space at first because it did something haha. But 2nd time went better, but more information in the game would have helped. But good concept.
Try Tornad.io aswell and leave a comment about what you think about it! :)
https://itch.io/jam/brackeys-12/rate/2973771
This very much suits the theme! It's an interesting concept; it took me a while to understand what the function of each object/tool was, but the game loop made more sense when I had figured that out.
Areas of game design I liked: Having a small limit for the amount of axes/shovels you can hold, while earning one each turn, is a nice choice. It encourages the player to use these tools rather than hoarding them.
Feedback regarding the tool wheel: having to Press Tab to open tool wheel --> Click on item constantly if I wanted to use an item more than once in a row felt a tad frustrating. Ideas to make this feel better would be:
- Instead of having to click on the hovered item, select it once it's hovered over + Tab is released.
- If there's uses left, don't de-select an item once it's been used. Let the player decide if they want to keep using the selected tool, or change.
I see it's your first game uploaded to itch. This is a great first game upload! Well done!
thank you! I'll perfect it in my free time