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Fabled Fishing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #657 | 3.015 | 3.636 |
Theme | #724 | 2.714 | 3.273 |
Audio | #796 | 2.487 | 3.000 |
Overall | #939 | 2.349 | 2.833 |
Innovation | #959 | 2.186 | 2.636 |
Game Design | #1092 | 1.960 | 2.364 |
Fun | #1196 | 1.734 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It plays like a chill fishing minigame, but that's just the CLAM BEFORE THE STORM
Did you write all the code and made all the assets from scratch?
Yup
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Comments
"Such an interesting concept! 😊 I couldn’t figure out the fishing minigame at all, but the visual effects were nice. I might be timing something wrong or could use an on-screen guide to explain what to do. The art and music were fantastic! Amazing clouds, and I loved how the music builds up to the storm. The fact that the sail and mast break down if you keep playing after the storm hits is a nice touch! 🎨
interesting concept ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧
I couldn't figure out the fishing minigame at all, but the visual effects of it were really nice. I'm probably timing something wrong or maybe could have used an on-screen element explaining more about what to do there. But the art and music crushed it. Amazing clouds, and the way the music builds to the storm. And the sail and mast even break down if you keep playing after the storm hits! Nice touch. Don't mind me, just gonna practice some art skills modeled after your designs here XD
The art is great. The fishing minigame is interesting but it sometimes feel unfair. I also could not move after catching all the fish at the first fishing spot. Is it supposed to happen?
Love the graphics and musics. I couldn't move anything I have to do before I can use the boat?
Beautiful graphics! It reminds me a little bit of the fishing in Stardew Valley. I think with progression to explore new areas with more fish, this would be a really fun chill game.
I really like the environmental design, clever use of depth and layers to simulate the progressing storm!