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Lvl99Chocobo

39
Posts
A member registered May 26, 2022

Creator of

Recent community posts

Thanks! :)

Thank you!

Very atmospheric. I liked the visual and sound design a lot!

Yes, gold cherries were the most valuable. It's a sad sight when they drop before you can reach them...

Thanks. We kept our scope a bit smaller this time and Thimoca did a great job programming in the time we had available. Glad to see people are enjoying it!

Thanks!

Loved the usage of stock images for the angry adults.

That sound design was so dumb, but so fun! That it's by you and your daughters makes it kinda sweet as well.

Much appreciated!

Fun game, quite hectic when harvesting seeds and planting 50+ flowers in the calm phase though. Almost got through wave 7, that was a run-ender :(

That means you beat Thimoca's own high score! Well done!

Thank you! Glad to hear you liked it!

Enjoyable game. You made a good effort with the banter about the enemy types after each battle. The fast-forward was also a nice Quality of Life!

Unfortunately a black screen for me as well. Maybe the Dev can fix it?

Ours is pretty short, but sweet:

Game:https://thimoca.itch.io/storm-before-supper

Rating:https://itch.io/jam/brackeys-12/rate/2969460

A rating would be nice, thanks!

Gamepage: https://thimoca.itch.io/storm-before-supper

Rating: https://itch.io/jam/brackeys-12/rate/2969460

Very silly, but in a good way.

Couldn't get past wave 9 myself, but it was fun to play to that point.

Thanks!

Thanks! It was my first project using a low-poly style I'm overall happy with how it went.

Flinging stuff was all Thimoca's handiwork!

Goodlooking game. My biggest hurdle was not realizing I had to reset talent trees mid-combat to counter enemies. I expected it to unlock everything over time.

Game works well and got a few waves done.

Visually there was a weird glitch that made grid underneath the ground appear and disappear randomly, which was kinda distracting. Other than that it worked well!

Yeah, the music is quite boppy and happy. We had a bit too much fun with the dancing gnome in the end and the music stuck with us.

The mayhem in the end is my favourite part as well. Thimoca did a great job implementing that!

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Seems like Thimoca is challenging you to beat his 60. Mine is...72 *cough* ;)

Interesting idea. Managed to get 2 out of 3 items on the floor. Didn't find a way to get all 3 items inside before the storm started.

Charming game. I just feel that the first obstacle (the bridge) is more difficult than those that came after, so it's quite punishing at the start. 

I really like the environmental design, clever use of depth and layers to simulate the progressing storm!

Great game and very impressive for it being made in one week.

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Incredible concept and great sound design. The dialogue was witty and it was so fun to see the little 'Loons fly around and pop when you failed.

Unfortunately I'm not that good, so I didn't get very far...Most fun I've had in this Jam so far though, good job!

EDIT: I found out I can swap material places after a round, so i got a bit farther.

Silly game with a lot of charm. Unfortunately high score did not save, had around 950 distance.

Great game. Visuals and sound clearly show it's a twitter/X parody and the AI responses add so much flavour to your own inputs. 

Loved the 'Youtuber addresses Lvl99Chocobo situation' with a 11:00 video link as if it's a real thing.

Great art and fun concept. I did have issues with targeting the correct object and placing them in a certain spot, which made it quite difficult to play.

But I can't stress enough how good the art is!

Thanks, glad you enjoyed it!

Thanks! The Angel was my last design and it shows. Due to the 10 days deadline I didn't have time to update some of the first designs to get them on the same page, but I was really happy to see how far I came in this time.

I liked it. Sound design was good and the ending I got was pretty funny. 

It was really enjoyable! It was a very fun idea to mess with the player like you did and you did it pretty well.

The Angel was my last attempt for an enemy design and I'm really happy with how they turned out. Glad to see other people like them as well!

Glad to hear you enjoyed it!

It was a lot of fun to think about enemy design and you can see the progression I had in the 10 days. The bliblical angels at the end were my last project, which were a challenge to say the least. I'm glad you liked them!

Thanks! It was fun to think about little touches like those tears to add some personality. I'm glad you noticed!