Play incredible submission
Morpel Defender's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1020 | 2.167 | 2.889 |
Game Design | #1032 | 2.083 | 2.778 |
Audio | #1107 | 1.750 | 2.333 |
Overall | #1117 | 1.903 | 2.537 |
Graphics | #1129 | 2.000 | 2.667 |
Innovation | #1161 | 1.750 | 2.333 |
Fun | #1217 | 1.667 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Morpel Defender, you start a level by calmly pushing blocks to defend a crystal until the Le Proms come, who try to destroy it
Did you write all the code and made all the assets from scratch?
All code, assets, and music are made entirely from scratch
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Comments
I have to wonder why pressing Space could accidentally click the Pause and defend button when I shoots. I also wish Morpel could respond my input faster so I could move and shoot to defend the crystal.
That being said, after some retries, I could win all levels. Having blocks to add your defense is a good idea.
i love the look! Everything beeing animated made the game feel quite polished. Only thing i would critique about the art is the pixel size of my small morpel. When doing pixel art it is advised to use the same size of a pixel for every asset. The smal morpel felt a bit out of place because their pixel were smaller. Overall very inspiring submission because everything was made from scratch.
Nice concept! Very 80's (or earlier) arcade-life. It didn't feel much like a puzzle game - I just put the blocks around the diamond and blasted away at the enemies. The movement felt very stiff, I had to wait longer between each movement than I felt I should.
Cool concept. I like how you have to physically push the defending blocks around. The 1 bit art style is nice, and the way your character squishes as it moves is very satisfying. It's a bit easy. Would be cool if there were more enemy or block types.
Fun concept. Beautiful and simple in a good way.
I love this game