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Marvin Braun

13
Posts
2
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8
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A member registered 10 days ago · View creator page →

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Recent community posts

incredibly polished! the look, the music and the feel of the game are great! I was not able to figure out how to cut the sushi so i just stayed in the restaurant and enyojed the show! My Customers must have hated me! xD

i fell through the world aswell :( but what i saw looked cool. 3D is hard

I had a ton of Fun! It might not be intended to place a turret wherever you want but when i found out about that exploit, i was busy trying to cover the whole map. :D

Embracing this behaviour and turing it into an intentional mechanic might make for a great idea!

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very hard game! i didn’t get past 34 score :( Still enyojed it quite a bit!

I had a problem, where moving up or down with the arrow keys scrolled the itch page up and down. This made it quite hard to play :D Other than that good ideas. I love the ingenuity of the controls it feels like they were a good workaround for UI navigation!

awesome, well polished spin on an established concept. Love the minimalistic start and how crazy it becomes later on!

quite intereseting! felt a bit like an incremental game with management aspects. It took me quite a while to figure out what to do. I propably would have liked to have more things to do in the game. tweaking the numbers (duration of a month, income) might improve the games experience by alot!

super cool hectic idea! i would have prefered to zoom out a bit but other than that very responsive fast controlls. Just what i like in a game like this one! I like your interpretation of the theme.

i love the look! Everything beeing animated made the game feel quite polished. Only thing i would critique about the art is the pixel size of my small morpel. When doing pixel art it is advised to use the same size of a pixel for every asset. The smal morpel felt a bit out of place because their pixel were smaller. Overall very inspiring submission because everything was made from scratch.

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I loved the integrated UI. It just does something when every interaction has a button or a slider behind it!

It feels quite technical. Adjusting the frequencies looked so cool!!!!

10/10

Amazing Game! The ladder was my greatest enemy :)

How did you make the monster? The Tentacles attaching to close objects really made it incredibly ominous.

I loved the game. The overdriven audio and ice-scating inspired conrtolles made for an incredibly fun trashy experience. Thanks for your hard work!

i enyojed exploring the city. Some colliders felt a bit off. I liked the look of the game. Almost every asset fit together nicely!

I am wondering, how did you make the rain?