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Outpost Arashi's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #60 | 4.281 | 4.281 |
Overall | #186 | 3.516 | 3.516 |
Audio | #200 | 3.438 | 3.438 |
Game Design | #214 | 3.531 | 3.531 |
Theme | #257 | 3.531 | 3.531 |
Fun | #321 | 3.344 | 3.344 |
Innovation | #491 | 2.969 | 2.969 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's the calm before the swarm!
Did you write all the code and made all the assets from scratch?
Everything self made, except some shaders and fonts.
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Comments
At first I didn't get what to do and failed 3-4 times, i wish the game told you how to collect resources. But once i learned i finished it on second try. Good job, guys, I had fun!
Cool!
Decent wave based indie game and good graphics for a game jam!
This was such a joy to play! The visuals were extremely pretty; some of the best I've seen this jam. The music and overall sound design were extremely effective. The movement felt really great.
Overall, this is very polished game that had a lot of talented people behind it.
Great job, dev!
Thank you EchidnaC! We've worked hard to complete the project, and your comment means a lot for us.
Graphics, visual effects, and animations were really great. Pacing was done well. Music and sound effects were all fine. It fits the theme.
I would have liked for more of an explanation of the mechanics. Just adding more info to the help screen would have been enough. It made the game more challenging than it needed to be.
Overall, great job!
Thank you Sundler! We will add them in after the jam.
super well-polished and charming game!
the one thing that stood out as most improvable to me was on-boarding for new players.
since the game starts immediately with a countdown and being attacked, i felt like i didn't have time to figure out the controls in peace. i think it would be better if the controls were displayed/explained in game rather than the escape-menu. and i didn't realize how to base-build until it was too late. so i ended up playing 2 throw-away play-throughs just to figure out what to do. ideally, i would have been able to learn those things during my first play-through. before the actual challenge hit.
but otherwise i'm super impressed!!
edit: oh yes, and use/melee being on 'F' was sub-optimal imo because it prohibits me from running forward-and-right while doing melee action.
thank you for your comment ArokhSlade!