Heya decent entry, it was easy to pick up and understand what the game required of me as a player. On a design note the game was overall too bright, I think you might have mess with the bloom a tad too much, also the font was white over a white background, make sure you either give an outline to your text or you wrap them on borders so that is easy to read.
When the player dies you still allow input, if you get the player controller 0 you can call a function call remove input, just rated the game it would be awesome if you could do mine as well :)
Play Sanctuary
Sanctuary's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1253 | 1.677 | 3.000 |
Fun | #1254 | 1.565 | 2.800 |
Theme | #1279 | 1.565 | 2.800 |
Audio | #1293 | 1.342 | 2.400 |
Game Design | #1305 | 1.453 | 2.600 |
Overall | #1315 | 1.491 | 2.667 |
Innovation | #1328 | 1.342 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is divided into two phases. The first, during the day, is when you spend the currency collected during the other phase. This is the 'Calm.' The second phase is when monsters appear and attack, the 'Storm.'
Did you write all the code and made all the assets from scratch?
All the code is written by myself, and the assets I used are listed in the credits button. This includes 3D models for buildings, monsters, and characters, as well as sounds.
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