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Heaven's Shove's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #558 | 3.031 | 3.500 |
Innovation | #593 | 2.815 | 3.250 |
Audio | #630 | 2.815 | 3.250 |
Overall | #703 | 2.803 | 3.236 |
Theme | #708 | 2.742 | 3.167 |
Fun | #718 | 2.742 | 3.167 |
Graphics | #825 | 2.670 | 3.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Calm Before the Storm evokes anticipation before action, and order before chaos.
This game takes that relative calm and order and interjects moments of action you need to anticipate.
Did you write all the code and made all the assets from scratch?
Yes
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Comments
This was fun! Once I fully understood how the game worked it was a cool idea to deliberately take hits to build up to one dodge. It’s a concept I could see a lot of mileage out of, and I’d love to see more variety and more complex patterns outside the current three waves, great work!
Cool game!! was bit confused initially but once I got the hang of it, it was pretty satisfying. Overall well designed game. Some background design will make the game look so much better.
Kudos!!
The idea of having to dodge the incoming enemies when the round ends, a.k.a the "storm" is a pretty cool idea.
Hee-ho. Very smooth gameplay
The main menu soundtrack is great.
this is a cool little game this took me a minute to understand, mostly because I didn't read the tutorial hahaha
but then I read the tutorial and learned how to play, and I had a lot of fun
1) collecting the dots is fun, I love reverse bullet hells, like Ikaruga
2) the music us bussin'!
3) I loved the effect where the arrows slowing change color to purple when you collect the dots to let you know you are racking up damage to kill them, its a cool game idea with cool UI indicators, some good thought went into that mechanic
The visuals are great. The main menu soundtrack is great, but I didn'tlike the gameplay one. Pressing the escape should also close the pause menu.