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Pac-Clam!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1015 | 2.173 | 3.286 |
Fun | #1024 | 2.079 | 3.143 |
Audio | #1092 | 1.795 | 2.714 |
Overall | #1133 | 1.874 | 2.833 |
Game Design | #1156 | 1.795 | 2.714 |
Graphics | #1209 | 1.795 | 2.714 |
Innovation | #1228 | 1.606 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Things start calm. But as more pearls are collected, the storm escalates.
Did you write all the code and made all the assets from scratch?
All code original. All art original (with clear inspiration). The music is a slightly modified midi I found online.
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Comments
charming characters.
somehow the game reset itself between level 3 and 4.
the storms going through walls was interesting but somehow they would be impossible to dodge that felt unfair.
also there was a bug where the storms would spawn and only go in one direction.
nice take on adapting pacman to the jam's theme!
Thank you for your feedback! I agree with the points you raised. The balance and technical performance in this version has room for improvement.
Nice game.
I wish I can play in full screen mode
Thank you! I’ll look into the screen issue.
very interesting, and really fun, this is a separate one but can you try my game?
https://itch.io/jam/brackeys-12/rate/2972354
Another clam game?! Wonderful!! Clamtastic. I think this was an interesting twist on pac man. The shooting but you have to follow corridor rules really got me thinking.
I think the clarity on the rules that follow how fast the little tornados move is a bit confusing. Sometimes they will literally instantly spawn and rush at you in like a third of a second. Also, sometimes the tornados hide behind the two light blue panels on either side of the game and they just catch me outta nowhere from the sides which was super frustrating.
Thanks for playing and leaving feedback!
My teammate and I are fairly pleased with how this turned out given that we are beginners, but I definitely see room for improvement. I’m currently working on future updates for the game and will take your comment into account.
I think the enemy speed issue you’re referring to is a bug. We weren’t sure what was causing it before release, but I believe I have a solution.
The enemies appearing off camera is something I’ll think about now that you’ve mentioned it being frustrating.