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Locust Storm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #871 | 2.337 | 2.818 |
Fun | #871 | 2.412 | 2.909 |
Graphics | #879 | 2.563 | 3.091 |
Game Design | #908 | 2.412 | 2.909 |
Theme | #910 | 2.412 | 2.909 |
Overall | #928 | 2.374 | 2.864 |
Innovation | #1002 | 2.111 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I tried to make a unique take on the theme where instead of a traditional storm like a blizzard I would use a Storm of locusts taking out crops. And its the calm before the storm because the game takes place before the locusts arive.
Did you write all the code and made all the assets from scratch?
With some help from online research material and Tutorials I did write the code from scratch, no direct copying. I also made the Art in Pixilart.com by myself. The music however I downloaded and checked licensing from OpenGameArt.org
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Comments
The art was super nice, congrats! The idea was also very innovative, I only wished we had a cutscene at the end with the actual locust storm, just for the fun of it heheh.
Congrats, good job!
Got a score of 550! The visuals are well made and the audio selection fits the game nicely. Solid game 👍
I liked the tutorial and a little story premise (a good interpretation of a storm theme). The game is simple, but triggers the competitive sririt in me :D
Scored 673 points
One improvement I see you could do is have the harvest action bound to holding left mouse button instead of tapping it, but it is a minor thing.
Also.. there is no calm here ! All panic right from the get go!
Wooo I got a score of 541! I think the gameplay was well thought out, the timer was the right length of time (not too long) and I loved the mechanic of gathering with a carrying limit. Also I think the art and player controller felt really good. I have one game design feedback note and it is about the last minute of the game. Around the last minute the wheat near the barn was harvested and I had to travel further to get to new patches. I think if you added a vehicle or some way for the player to go faster (speed boost pickup) this would keep the game thrilling and exciting till the end of the timer, pushing the player to get just a few more wheat. Great job!
The axe somehow stopped working after a point of time!
Could you describe what exactly happened so I can fix it? Did it disable before the timer went off or did the win screen not display?
A simple entertaining game!
Good job! Solid gameplay.